Yorick: Champion Spotlight | Gameplay – League of Legends
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Yorick: Champion Spotlight | Gameplay – League of Legends

August 23, 2019

Welcome to the League of Legends Champion Spotlight, featuring Yorick, the Shepherd of Lost Souls. By Shadow Isles standards, Yorick’s a pretty good guy. The former monk just wants to free the souls who’ve spent a millennium trapped in the Black Mists of The Isles, and… he’s willing to do some bad things to carry out his holy mission. Yorick carries the burden of a thousand condemned souls swirling infinitely in the ghoulish cape on his back. The Shepherd uses these lost spirits to fight anyone who gets in his way. They may not like it, but Yorick doesn’t give a damn. He’ll do whatever it takes to win, even if it means he’s got to bring a little bit of hell along with him. Yorick’s passive is Shepherd of Souls. Whenever an enemy minion or neutral monster dies near Yorick, they’ll occasionally leave behind a grave. Enemy champs that die near Yorick always leave one. Graves last until Yorick moves away. Now, what do graves do, you ask? Well, heads up, it’s about to get spoooky. Yorick’s Q gives him access to two separate abilities, Last Rites and Awakening. Last Rites empowers the Shepherd’s next basic attack, causing it to deal bonus damage and restore a little health. If Yorick is below half health, the healing effect is doubled. If Last Rites kills any target, a grave is created. If there are at least three graves nearby and Last Rites is on cooldown, Yorick can cast Awakening to raise Mist Walkers from the nearby graves. Mist Walkers basically act like nasty little minions; although you can only have up to four of them at once in your undead entourage, and they die if they roam too far from Yorick. None of the graves can have a cigar. If Yorick wants to win early trades in-lane, he’s gotta wait until he’s planted a proper cemetery before going in. Here, Irelia screws up by hanging too close to Yorick’s graves. When the Mist Walkers rise, Yorick follows them in to deal additional damage and recover some lost health, earning an easy advantage. Yorick’s W is Dark Procession. The Shepherd yanks a bundle of corpses straight from the earth, forming a wall of rotting flesh that encircles a target area. The wall decomposes on its own after a few seconds, but it can also be destroyed by enemy basic attacks, whether they’re trapped or not. Yorick and his allies can freely pass through the
Dark Procession. When you need to lock down a key target or get away from the living, a big ring of coagulated corpses is just the thing you need. Here, Yorick aims Dark Procession
right on top of himself to create a cage that only he can escape from. Unlike Kled, Yorick doesn’t need a rope to
make a beartrap. Yorick’s E is Mourning Mist. When cast, Yorick hurls a glob of mist that damages and slows enemies. Yorick gets a movement speed bonus when moving toward enemies marked by the mist, but the ability’s true power is that it’s the one way you can direct the actions of the otherwise-dumb
Mist Walkers. Your Walkers gain movement speed and leap toward mist-soaked targets, harassing them until their bloody end. When you need to stick to a target, a little dab of mist can help clog up your lane opponent’s wheels. The blood mage almost made it out of this trade but the mist helped the Shepherd take Vlad’s health bar down to the red, where it belongs. Yorick’s ultimate is Eulogy of the Isles. Yorick summons the Maiden of the Mist and, at higher ranks, she’ll bring some Mist Walkers with her. The Maiden moves and attacks on her own, pushing down the lane and immediately raising any enemies that die near her as Mist Walkers. The Maiden disappears whenever Yorick dies, but, unlike Mist Walkers she doesn’t have to stay near him to stay alive. When Yorick attacks the Maiden’s target, he’ll deal bonus magic damage based on the enemy’s maximum health. If the Shepherd gets into a fight within earshot of the Maiden, though, she will be smart enough to follow and lend him a helping hand. The bonus damage granted by the Maiden makes her scary strong in one-on-one duels. Here, Yorick doesn’t need to wait for more graves before starting the fight, instead he busts out his pretty little lady friend and goes straight for the kill. The spectral duo stood united, giving Shen no time to do the same. When Yorick goes in for a trade, it’s best if he brings a swarm with him. Here, Yorick waits until he has
a maximum four graves up, then unleashes a dark procession, and awakens his ghoul army the moment gangplank steps up for some minions. With the Saltwater Scourge trapped in the fight, Yorick siccs his undead buddies on him using a well-aimed spray of Mourning Mist. When laning, Yorick has very specific windows of opportunity to make strong trades, and misusing that opportunity can leave him very vulnerable. The mean old monk is in position for a strong play here, but he missed his E, causing his walkers to ignore the Grand Duelist. Fiora wisely takes the opportunity
to pick off the Mist Walkers, leaving Yorick’s schedule wide open
for a fencing lesson. You know what they say:
good fencing makes good neighbors. Yorick is better than just about anyone when you need to press an advantage after a teamfight. Here, Yorick saves his ultimate until after his team’s cleared out the bad guys, then summons the Maiden so her army can tank the first four turret shots. Thanks to the Maiden’s passive, the defending wave of enemy minions winds up transforming into Yorick’s minion wave. With a whole new wave of tower-tanking ghoulies at their side, the Shepherd’s team blows through the inhibitor. In teamfights, Yorick is too slow to be a diver, so he’s better off hanging back to peel for his carries. Here, Yorick wisely retreats to deal with the cold-hearted ladies who’ve flanked in behind him. He turns to help out his backline, quickly delivering Fiora her Last Rights. As soon as Dark Procession comes off cooldown, Yorick uses it to lock down the overfed Ashe, who quickly eats a faceful of Boomerang Blades. Should’ve ducked! Yorick doesn’t actually have to stay in a
lane in order to splitpush it. Here, Yorick sees folks moving toward Baron, so he drops big momma Maiden in bot lane and sends her on her merry way. She refreshes her army of Mist Walkin’ amigos every time the squad slays an enemy minion, so soon, she has a nasty pile of friends heading straight for the bot lane inhibitor. But, meanwhile, Yorick is present and ready for a pool party in the topside river. this forces the other team to either give up Baron entirely or hope they can win the teamfight before the Maiden takes everything in the bot lane. In the end, Yorick’s team wins on both fronts, and the Shepherd gets to return to his flock and win the game. Thanks for tuning in to the Yorick Champion
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  1. i can make top suffer with dis guy but the mid and bot are always uncarriable, if thing cant get worst Then my jungler will join in the F-squad.

  2. had fun with Yorick in URF, want to pick him up now tho tanks are pretty hurting in the meta at this moment 🙁

  3. Something they didn't cover about the minions and the Maiden of the mist is that Yorick can summon them out of lane and they'll follow Yorick, attacking whoever he attacks. This can help set up ganks or avoid getting attacked while wandering.

  4. The concept of yorick rework is pretty nice,the damage is nice. However, i want to point out there are some problem on yorick.the tower always kill maiden immediately , it won't make maiden can push the lane by itself. So i think the target of the turret will kill all the minions then kill the maiden may be a better choice.besides that,the ai is a little bit stupid,so i think provide some control on the maiden for the player will be better.maybe only give the instruction to push the lane or follow yorick.BUT,yorick is too weak without the maiden ,the damage will decrease a lot.Can riot give yorick a little changes or buff? IT is too easy to fall off at late game ,the mist walkers are easy to kill . can the mist walkers 's basic attack can lose enemy armour 5% , like the black cleaver ?i think it can be a passive of the R , so it is not that easy to fall off at late game.

  5. Riot now needs to make a "Definitely not Yorick" skin where he's dressed up like Twisted Fate and his Graves are dressed as Graves

  6. They ruined my beloved yorick.. used to have the most popular guide years back "the ultimate yorick guide" if anyone remembers it.

  7. They need to buff Yorick…
    Example of buffs that would make Yorick a good champion in competitions:
    Q is ok
    W needs to have a damage per second when you gets trapped inside that deals 5 damage per second lvl 1 and 35 damage max level base damage and scales of 0.9 ad and 2.7 ap on items.
    E needs to have 18% attack speed debuff
    R maiden needs to still be alive for 5 seconds and needs to be controllable in this 5 seconds.

    Why do you need to buff him like this?

    Because he doesn't have a real passive. His passive makes him have graves when people die near him. Thats so weak. He doesn't have a real passive so he should have a small passive in his other abilities.

  8. They copied heroes of the storm with this. Champion. He can make a zombie wall and his ult is a summon. They also got the mercenary concept with his ult

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