Whitch game mode lets you unlock vehicles
faster? where do you get more silver lions? how significantly different is crew points
gain between arcade and realistic? There is a lot of drama and debates around
whitch game mode is better and most of the arguments are based on subjective observations
, feelings or people defending their prefered mode without
real evidence. so i decided to put all presumptions aside and get to an answer based on real numbers.
I took notes of over 80 battles in total so i could calculate an average results and compare
them. First ill explain how i did an experiment
and why chose theese specific vehicles. then share the numbers and finally ill rise
some interesting ideas based on theese numbers. If you want to jump straigh to conclusions
– use timestamps in the description to navigate faster. First of all i was counting only time i spent
in battle- from the moment vehicle respowned and i was able to controll it til the second
tank is destroyed and im no longer able to respown with
any other tank or untill battle finishes. Ill call it BATTLE TIME. This means that it
might take much more time in reality becousue of que times on your server.
another important thing about selected vehicles. Middle tiers are one of the most popular.
so I needed at least three vehicles here with similar characteristics and battle rating
that feel good in both game modes.
also i need to stay away from extremely slow tanks – thaT woult take a lot of time just
to drive them on big maps in realistic and consuming a lot of
respown points , and at the same time i dont want
very light but fragile tanks that would be too susceptible to random explosions from
artillery shells increasing randomness of the results.
So the core setup where theese three british vehicles with very similar OR even the same
guns, armor and speed. That ensured that even after losing one of them i could continuie
the battle without big difference in gameplay and results.
keep in mind I had premium activated for the whole duration. That affects research points
and silver lions gain. but if you want to know time it takes to reach
the same amount of research points without it just multiply by two.
All numbers are rounded to one digit after decimal point. Also keep in mind that over
80 battles are not something you can build very reliable statistics.
so in general pay more attention on how BIG is the difference between compared numbers.
The bigger the difference – the more reliable conclusions can be made. in arcade i had 39 battles in total ( 29 victories
an 10 losses that was quite lucky day but this ratio will not affect results as
Ive seperately calculated victorys and losses, so that we could theoreticly simulate someone
with very average luck who has 50% victorys. Here are the numbers
an average victory gave 2700 research points and 26 and half thousand silver lions.
that same average victorious battle lasted for 7 minutes and 49 seconds
in other words it’s 5.8 RP per second and
56.5 silver lion per second. an average LOST battle yeld 1668 research
points and 16650 silver lions
whitch both are significantly less than the amount given by victory
but the lost battles lasted a little bit shorter 6minutes and 43 seconds.
so the final amount of resources per second is
4.1 research point and 41.3 silver lion per second. so if you have equal amount of wins and losses
you can expect to get around 2184 research points and 21.575 silver lions
per battle whitch will take 7minutes 15seconds or (4.9research point) and 48.9 silver lion