Top 10 PC Video Games With Awesome Magic Systems (2017)
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Top 10 PC Video Games With Awesome Magic Systems (2017)

August 27, 2019

Top 10 Games with Awesome Magic Systems Swords and bows are great, but no weapon can tie into the lore of a game setting as well
as magic, and nothing but magic lets you bend the laws of reality itself to obey your will. And let’s be honest, no bulging bicep is
veiny enough to stop a fireball to the face! With all that in mind, we have prepared a
list of games which do magic better than others. The games are listed in no particular order,
but if any of the magic systems presented is your #1, let us know in the comments! Divinity: Original Sin has earned its position on this list thanks to spectacular spell combinations,
allowing you to detonate a poison cloud with a fire spell or electrocute a group of enemies
after casting a rain spell on them to put them all in a puddle. However, the sequel blows it out of the water
completely, with some certifiably devastating combos creative players have discovered – some
of them even allow for infinite loops of damage. It doesn’t hurt that the game is designed
specifically to let you play around with its systems, providing alternative routes to success
should you go overboard and destroy a seemingly vital part of a quest. And then there’s skill crafting, which provides
yet ANOTHER layer of complexity and flexibility to the mix. Dragon’s Dogma is much more rigid when it comes to the spell system and doesn’t allow
for much creativity – but the sheer joy and feeling of power that comes with casting
a big spell makes it a must have position on this list. It may take half a minute to cast, and you
may need your NPC followers to guard your posterior from damage while you try to conjure
it, but when the spell drops, it DROPS. So while you don’t have as much flexibility
as in other games, you will be able to show your enemies why making a wizard angry is
a really bad idea. Before Fus Ro Dah, there was Aarn Yok Tar. As you explore the world of Arx Fatalis, you
will discover runestones corresponding to specific words in an arcane language. Then, you will be able to combine them into
spells – the tricky part though is that you have to draw the individual sigils by
hand every time you want to cast a spell. It helps if you actually understand the meaning
of those runes – for example, the fireball spell “Aarn Yok Tar” translates to “Create
Fire Missile”, and you can easily change it into an ice blast by exchanging Yok with
Fridd, which stands for ice. Playing a spellcaster in Arx Fatalis makes
it clear, why wizards in most systems need time to cast their spells properly – and
why it’s not a good idea to be on the receiving end of their wrath. We love Skyrim, but we don’t love it’s magic system. Magic should be more than just another projectile
– that’s why Morrowind is our pick for best magic in an Elder Scrolls game. Not only did it expect study and devotion
on your path as a wizard, it also allowed you to actually create your own spells out
of all the formulas you learned. The only thing you had to pay attention to
is how much gold you had left and what you’re realistically able to cast, as your mana isn’t
a bottomless wellspring. The system allowed for some crazy combinations,
and provided ample room to tweak the specific numbers as well. It was a spellcrafting paradise. And if the dated appearance of Morrowind is
a problem for you – don’t worry! It’s nothing a couple mods can’t fix. Despite its relative obscurity, Two Worlds II earns its spot on this list thanks to its
card-based spellcrafting system. There are three types of cards which have
to be combined to create various effects: the effect cards are responsible for the main
feature of the spell and are split between five schools with several branches, like Air
or Fire. The carrier cards define how the spell works:
an enchantment, a missile, or maybe a summon. Finally, the modifier cards improve or change
effects of the spell, for example increase the damage, change the duration, or make missiles
ricochet off your target. The number of possible combinations is huge,
and it includes things like an anvil tornado, projectiles which summon creatures, or automatic
revives activating when you die. Messing around and testing new combinations
is a ton of fun, and provides a great incentive to look for new cards in the world. What do you get when you mix a first-person shooter, an Excel spreadsheet, and powerful
magic? The answer is Lichdom: Battlemage. On the surface, it looks like a magic-focused
FPS with some truly awesome-looking effects, allowing you to craft various spells based
on elemental sigils in your possession. The spellcrafting system is much more complicated
than what meets the eye though. Sure, you can create all range of effects,
such as projectiles, beams, explosions, traps and so on, but the most important element
here is math and great memory. Do you set up a combo with a Mastery spell
to maximise the damage of a Destruction one, or grab a Mastery-Control combo to give yourself
some breathing room for a second? You have to keep the complex math and synergies
in mind, but when it all comes together, the ludicrous gibs fall like it’s a rainy season. Most games have a limited amount of spells, as envisioned by their creators. But in CodeSpells, you are the creator, and
the game allows you to come up with your own spells and effects – as long as you can
code them. Not to worry though – this project started
as an application to teach programming to kids, so even if you have no experience with
coding, you should be able to get a hang of it quite fast. Create any spell you want while learning how
to program – what’s there not to love? The game is currently in Early Access, but
there are plans to turn it into a full-blown MMO, with all the creative wizards roaming
the world together showing off their custom spells. It’s a shame that Tyranny didn’t get more attention – especially since its spellcrafting
system is truly amazing. To create a spell in Tyranny, combine four
types of sigils together: Core sigils defining the school of magic, Expression sigils controlling
how it manifests, Accents improving its individual parameters, and Enhancements applying a single
additional modifier. Each of these sigils has a cost levied against
your Lore skill, so a powerful bookworm mage with Lore 200 can add more and stronger accents
to their spells than a petty dabbler with Lore 40. The effects defined by Expressions range from
short-range bursts and long-range projectiles to auras, devastating multi-hit Area of Effect
strikes, and large-scale debuffs. And one of the best things about Tyranny’s
magic system is that it really is rooted in the lore of the setting. Each of the 11 Core sigils available in the
game is created by studying Archons, who created a given effect. For instance, Sigil of Emotion was developed
by studying Sirin, the Archon of Song. For once magic’s existence isn’t handwaved. This is a welcome change. Both Magicka and its sequel have quite a nifty magic system. There are eight basic effects, and a few more
you can get by combining the basic ones, and you mix and match the to create powerful effects. The fanbase has created some certifiably devastating
combinations over the years, in a way turning spellcasting into a Quick Time Event, but
you can go far with a big ol’ blazing boulder too. There’s also logic to the game world, so
you can use your frost element to freeze for yourself a narrow and somewhat slippery path
across a river, or launch yourself into the air with a mine. And please, make sure you are dry before casting
lightning spells. In Verbis Virtus is possibly the only game where shouting curses into a microphone won’t
get you kicked from the game. Instead it works wonders for immersion. A part of a barrier between your character
and yourself is stripped away, because you don’t just “Press F to cast spell”,
you’re actually speaking the power words. The idea is stellar, and the game makes it
easy to imagine what it actually feels like to be a wizard casting a spell. So, that’s our proposition for best magic
systems in games. Do you agree with our list? Do you think we missed anything? Or are you a hard-core fighter-slash-rogue
who doesn’t care for all those silly fireworks? Let us know in the comments, and don’t forget
to subscribe to our channel for a regular dose of gaming inspiration!

Only registered users can comment.

  1. 0:33 Divinity: Original Sin 1/2
    1:17 Dragon's Dogma
    1:51 Arx Fatalis
    2:42 TES3:Morrowind
    3:31 Two Worlds 2
    4:27 Lichdom: Battlemage
    5:17 Codespells
    5:58 Tyranny (Personal fav, good RPG beside fine combat.)
    7:04 Magicka
    7:41 In Verbis Virtus

  2. You guys are just reading someone else's list, you're even using some of the exact same phrases. I've linked it for proof

  3. Did you play any of those games? Your just reading the lines from their promo trailers. I have literally heard these exact comments on these magic system 3 times now. How about you own review/comments?

  4. well im buying two worlds 2 haha, ive heard people shitting on it but it looks awesome from the gameplay

  5. You've given me some great things to share with my friends…the computer coding magic game is one that will benefit one of my organizations.

  6. We need more game’s with a good magic system I played some of the game’s mentioned in the list if you really like magic go check out the following 1. Citadel forged with fire 2. Dark and light

  7. Dragons Dogma dont really deserv to be on the list, it just looks epic but the system itself is nothing special.

  8. honorable mentions for me is wizzard of leagend
    It didnt count because it more like a normal attack and it really simple but BOI how many game let you use magic at that speed

  9. Love dragons dogma. I think I played the story about 12 times lol. Another game where I loved the magic is Kingdoms of Amalur: Reckoning. With R.A. Salvatore as the writer, it's still one of my favs.

  10. I have morrowind I personally run around with an axe summoning a skeleton or an atronach then backing off and hurling either fire lightening or various poison spells at my enemies tied up with my summon. Set traps if I want to lure the enemy when I run out of mana which is rare I start hacking away their health and mana with my enchanted axe to siphon depending on need health or mana. I have magically enhanced medium armor that offers a bonus to physical defenses and use spells to compensate for other defenses like fire frost or poison. I also use cure disease and cure blight.

  11. They should make that last game VR with use of the light sticks. That would definitely be an immersive experience

  12. Im kind of disappointed Kingdoms of Amalur: Reckoning isn't on here. I think the magic system was far better than Dragon's Dogma, especially the one that combines all the elements into one super attack.

  13. two world is ugly aswell, but its magick system sure is fun, i loved when i finally was able to create my personall undead army, and life leaching aura.

  14. Dawn of Magic (Blood Magic in rus.) shoud be here. Unfortunately game have not much advertising and died in oblivion (sry for my Eng.)

  15. Where is the dragon of the age? Those games had good spells. Blood magic, necromancy, rift magic, earth magic and shapeshifting to name a few.

  16. If only TESV: Skyrim with creation kit is included in this list 😀 I literally code and invent my own spells, perks, skills just for fun haha! But I wanna try those games, In Verbis looks kinda cool.

  17. Not sure how that abandonware codespells made the list.  Sure it WOULD have been awesome. Oh well.  Sadly necromancy is my favorite forte into magic and I can't think of one game which did it perfectly.

  18. No Lost Magic (Nintendo DS) on here? The system gets crazy when you see what double and triple rune spells can do, even though it needs a better multiplayer system than the DS wifi capabilities, it's a pretty great game for magic. Try it out if you haven't heard of it.

  19. I'm a massive mage main in pretty any game. It's a huge shame that there are not as many new magic focused games :/ good video tho!

  20. code spells is cool af i played it for a long time it seems they have stopped its development either that or its taking too fcking long

  21. Have you guys considered doing a Top 10 Video Games with Awesome Alchemy?

    I ask this mostly because Youtube thought this video was what I was looking for when I did a search for good alchemy in video games.

    it was a great video, though, so I don't regret watching it at all 🙂

  22. In Verbis Virtus, the only game where u throw your microphone instead of your mouse or keyboard when u re raging

  23. Skyrim has the worst magic system of an Elder Scrolls. No scaling asside from the sheer number of spells you can cast, no spell maker, and a shout build, or a bow built by the blacksmithing loops makes it look like hot garbage.

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