The Game Industry’s Performative Concern For Children (The Jimquisition)
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The Game Industry’s Performative Concern For Children (The Jimquisition)

January 27, 2020


Rio: “Oh my GooOOood! Ha ha!” [“Born Depressed” by Drill Queen] If research and experts around the world were looking at something you were habitually doing, and these studies said that what you were doing was wrong and harmful. Would you at least stock of your behavior and wonder if maybe, just maybe, you are in the wrong? OR, do you find some other mark to blame? Welcome to the Game Industry, Church of the Eternal Scape Goat. If it’s not pirates it’s used games, if it’s not used games it’s the IGNORANCE of the parents. Those ignorant swines. For you see, that is what’s being implied with the (high-pitched, mocking tone) Get Smart About P.L.A.Y. campaign! The latest campaign by the game industry to pass the buck onto entities that are not themselves. In fact, don’t take my word for it, take the word of this here video starring Rio Ferdinand! Rio: “The Get Smart About P.L.A.Y. campaign” “provides parents and guardians with practical tips” “on how to achieve balance,” “and set parameters on the amount of time and money you spend on play.” Child 1: “Shoot shoot shoot shoot!”
Rio: “Oh noooo! Haha!”
Child 2: “Oh come on!” “It’s all about understanding what games your child is playing.” “Stop moaning about, give me the ball.” “Learning how to install parental controls” “can limit time, spend, or interactions with other players.” “Discussing about the amount of game time, and agreeing limits together.” Child 1: “What’re you doing?!”
Rio: “Hahaha!” Remembering that the controls for you,” “as a parent or guardian, in the driving seat.” (excited shouts, cheering, and laughing) “You wouldn’t give your child a bike without providing a helmet and stabilizers.” Jim: What? WHAT? Stabilizers on a kid’s bike? Is that where you’re going with this? Is that what this has come to? You’re comparing protecting kids from microtransactions in games to putting stabil- THE TWO THINGS AREN’T EVEN VAGUELY COMPARABLE! You know a kid can get seriously hurt if a kid falls off a bike. Are you SURE you want to compare videogames to that? I mean, for one thing, the bike industry didn’t put the pavement down, and isn’t hiding in a bush with a stick to jam in the kid’s spokes! Because if you wanna compare videogames to falling off a bike, that’s your role in this, Game Industry. You fu– uh, stabil– (stutters incredulously) WHAT?! Rio: “The same can be said for videogame consoles comparing to–”
Jim (yells offscreen): “IT. CAAAAN’T!” Rio: “Yessssss!! Pat whose back, pat whose back?”
Jim (yells offscreen): “It explicitly can’t be said!” Rio: “Parental controls are straight-forward.” “Head to www.askaboutgames.com to find a step-by-step guide.” Rio: (sighs) “Lucky boys.” Rio: “You alright? You alright?”
Child 1: “Yeah.”
Child 2: “You get lucky every time!” Rio: “What do you mean I got lucky? You got beat.” Today’s video is dedicated to all the game industry executives out there, especially those plucky little guys sitting right at the top of the corporate structure. I’m talking about such adorable characters as Bobby Kotick, Yves Guillemot, and ha ha ha haaa of course, Android Wilson. To those hardworking cats with such thankless jobs I say SHOVE IT UP YOUR ASS! Like just shove EVERYTHING up your ass. Your companies? Shove them up your ass. Your disgusting business models? Shove them. Up your ass! This Disney Parks commemorative Mr. Potato Head mug? Right up the ass. Right into the hole of it. This right here, this latest attempt by the industry to shift responsibility for its bullshit onto other people, is shockingly transparent, even by the standards of the game industry. The (high-tone mock) “Get Smart About P.L.A.Y.” campaign is yet another bid to divert attention away from what modern videogames are doing with their vampiric economies, and place the blame for it all squarely on the shoulders of parents. (mocks) “P.L.A.Y.” has been setup by the UK Interactive Entertainment Association or (mocks) “ukie!” for short, essentially UK’s answer to the ESA, and it’s even roped in football-playing man Rio Ferdinand to help out with its pathetic and cowardly propaganda campaign. So, what is (mocks) “P.L.A.Y.”? Well it’s a fun acronym that’s fun because it’s an acronym intended to instruct parents on how to stop videogames from tricking thousands of dollars out of children. It stands for (high, mocking tone) “P – Play with your kids.” “Understand what they play and why.” “L – Learn about family controls!” (increasingly high pitch) “Visit askaboutgames.com for simple, step-by-step guides.” “A – Ask what your kids think!” “Discuss ground rules before setting restrictions.” “Y – You’re in charge.” “Set restrictions that work for your family.” [Very slowed down vocalization ending with “ha ha ha”] Life is so much more fun with acronyms, and now parents know exactly how to stop videogames preying on their kids! Congratulations, game industry! You’ve done it! You’ve saved the children! Wheeeeeeee! Buuuuuut, you know the best way to stop videogames preying on kids, don’tcha publishers? Stop making videogames that DO IT, YOU FUCKING DOLTS. Fuck having to instruct parents on protecting their kids from videogames made for kids! I mean, informing parents after the fact has become a necessity, but Jesus fucking Christ, have you ever stopped to think have ANY of you fucked up little monsters stopped to think about how fucking ludicrous it is that you’re having to warn parents about videogames literally aimed at children? I mean, didja?! For just a second, maybe, did any of you at (mocks) “ukie!” Did any of you companies benefiting from Ukie’s coverup? Did any of you wonder what it looks like when games rated for ages 3 and up need parental fucking restrictions?! That’s what the age rating system is meant to be FOR. You absolute fucking worms! But nontheless, that’s what y’all are doing. You’re informing parents that games rated for literal 3-year-olds still need parental controls to stop them from targeting and exploiting children! And it’s absolutely fucking stunning that no authorities have stopped you yet to ask why you think this is okay, or a good look, or something any right-minded individual wouldn’t question? But that’s what this entire campaign, designed to pass the buck onto parents, is hinged on! (mocking impression) “Only one in five parents of children who spend money in videogames” “use the family controls available on gaming devices.” “This is backed up by a 2019 NSPCC study” “that revealed just 19% of parents of children aged 5 to 15” “use family controls on internet-connected devices.” There’s a point we’ve made before that bares repeating; if a videogame needs adult security measures, it shouldn’t be rated as suitable for children. Simple. As. You don’t need parental locks when letting a child watch Dora the fucking Explorer. Dora’s not gonna turn round, and ask the children for a few bucks before she’ll let her chimp teach her how to count ten! Or whatever it is Dora does, I’m not familiar with her entire curriculum. But the point is, basically all entertainment rated suitable for children doesn’t need its content age-gated, because they’re rated as suitable for the fucking age of the fucking CHILDREN! The fact that content suitable for children IS suitable for children applies to pretty much every entertainment medium. Except videogames. Which, apparently, get to be the exception and are considered safe for minors despite those minors needing to be protected from the thing that’s considered safe for minors! Well it’s not parents’ fault that you’re a bunch of reckless, amoral scams artists who have been gleefully racking in cash from vulnerable people for years now and are only engaging in weak performative concern AFTER governments around the world looked into your shady microtransactions. And those governments don’t like what they see, do they? They see your randomized rewards hidden in premium lootboxes, and found them mechanically and psychologically indistinguishable from gambling. Because lootboxes, as we all know by now, ARE gambling. Just like I’ve said for half a fucking decade. And you, game publishers, have only yourselves to blame if you get in trouble for it. You pushed the envelope of acceptable monetization to see what you could get away with. You pushed and you pushed and you took it too far. Now as regulators continue to examine your down-right predatory business tactics, you put on a show of proactivity, while kicking the attention onto the parents of your PREY. Something else well worth mentioning here, is while the game industry is telling parents to get smart, the game industry is also finding ways to circumvent its own rules. Or is it circumnavigate? I always get the two mixed up, but ANYWAY. We’ve already seen with games like the recent Crash Team Racing re-release. Where they will put microtransactions in weeks after the title’s launch! AFTER rating bodies like PEGI or the ESRB have already rated it and not mentioned the in-game purchases. Now while those games do eventually get re-rated, that doesn’t stop the companies from selling them to people without those warnings for weeks! Even when they knew full-well the microtransactions were coming. Post-launch microtransactions are one way in which game publishers are able to make a mockery of the systems that are in place for their benefit! I mean, that’s why the ESRB put that in-game purchases warning on its rating system to begin with. Not because it was genuinely concerned about kids, but because it was paying lip service to the whole thing. It was saying look, we’re being proactive, we’re doing something. We warn people! It was there to cover the publishers’ backs. And the publishers STILL had to take the piss out of it. “Get Smart About P.L.A.Y.” says the industry from one corner of its mouth, and from the other, it’s doing its best to dazzle and confuse and delude its own audience! So… which is it to be? Ya fuck rags. Ooohh companies love bringing up parental controls, it’s their ultimate saving throw! Or so they think. Whenever a kid blows their family’s life savings on FIFA, and outlets like the BBC ask for comment, Electronic Arts refuses to comment. And instead refers reporters to guides on how parental restrictions work. Yet again unwittingly reinforcing the idea that we need to re-examine what games are suitable for under-aged audiences. In their minds, of course, these companies believe they’re reinforcing a different argument. The argument being that it’s on the parents to make sure FIFA isn’t swindling cash out of under-aged players using gambling mechanics. It often feels like game publishers are deliberately trying to evoke the controversies of the late 90s and 2000s. The scare mongering about violent content in videogames and whether or not children played them. Back then, the exact same defense was used. Parents should watch what their children play and make sure they don’t get their hands on such titles as Mortal Kombat, Grand Theft Auto, or Star Ocean: Till the End of Time. Most of us game pundits at the time took the side of the game industry and agreed that any parents concerned about violent content, shouldn’t let their kids play inappropriate games. But of course, the major difference back then, was that games unsuitable for minors WERE rated as unsuitable for minors. And parents can more easily understand blood and gore versus an innocently-framed football game running a con on their children. The very IDEA that a game like FIFA could bankrupt someone because they let a child play it, is a bizarre concept to any ordinary human being. In that regard, a campaign like Get Smart About P.L.A.Y. is vital. But the videogame industry is the last fucking entity that should be running it. Parents should be informed how the medium uses both positive and negative feedback loops to encourage more spending. How the medium fixes its own odds, and can patch those odds on the fly. How the medium engineers games to be less rewarding, and more grinding experiences, UNLESS microtransactions are purchased. All parents should be shown that fucking talk by Torulf Jernström. They should be shown all those stories about the thousands of dollars so-called “whales” have spent compulsively on games. They should be told everything about the business tactics of videogames and the kind of people those tactics target. Will you tell them that, Ukie? Will that be part of your (mocks) “Get Smart About P.L.A.Y.” campaign? Will Rio fucking Ferdinand tell parents about ANY of that shit which sits in the shade of your shitty little underbelly? No. Of fucking course not. Because none of the executive shitstains in charge really care about protecting people. If they did, they’d tell ’em everything. You gaggle of parasitic bastards wanna keep putting gambling in games marketed towards children. You wanna keep your unsustainable victim-based economies afloat for as long as possible. You don’t want to compromise one tiny little fucking bit, do you? You wanna face NO accountability, no responsibility, you want to just keep making that money until the bubble inevitably bursts and you won’t even take responsibility for that, will you? That’ll be on the employees underneath you. The ones who get laid off when you fuck up. Rio: “Oh my GooOOood! Ha ha!” Do any of these corporate campaigns ever actually DO anything beyond a web page? Now that I think of it, that seems to be something many industries do. They setup these alleged safety campaigns, grab a random celebrity who’s not doing anything to provide a couple quotes, and that seems to be the last we ever fucking hear of ’em. A year from now will “Get Smart About P.L.A.Y.” be touring schools, reaching out to the community, continuing its bold effort to inform parents? Or will it simply stay as this one web page that executives can direct journalists to in a craven bid to avoid answering any tough questions? I would stake my money on the latter, but gambling in this context wouldn’t be entirely tasteful. Regardless, there’s a reason why this campaign, which means less than fucking nothing, is so concerned with kids. You focus on the children because you CAN blame the parents, there’s someone responsible for them that you can pass the buck on to. That’s why “Get Smart About P.L.A.Y.” even exists. It exists to frame the discussion about lootboxes and microtransactions as a purely child-centric issue. And of course children are just one aspect. The fucking snakes of this industry, you fucking snakes. You never address the problem gamblers and compulsive shoppers you so frequently and callously target. There are no parental figures you can sweepingly implicate on that thorny issue. You don’t dare acknowledge the adults in exploitable positions whom you shamelessly exploit. The best you can do there, is try to desperately re-brand lootboxes as “surprise mechanics” and pretend none of those problems exist, instead framing the existence of predatory microtransactions as “player choice!” Without mentioning that you, and only you, you the industry, CHOSE to fill your product up to the brim with fucking poison, go get fucked. This whole campaign is a thinly-veiled case of you telling parents how to rescue their kids from YOU. Basically, you’re a wolf telling sheep how not to get eaten. And your whole campaign stinks like bad beef behind a radiator your fucking clods. I think it’s only fitting that following the unveiling of this campaign, which will go nowhere by the way, we had NHS mental health director Claire… …Murdoch, said that the game industry was setting kids up for addiction by introducing them to gambling mechanics. She said “Frankly no company should be setting kids up for addiction” “by teaching them to gamble on the content of these loot boxes.” “No firm should sell to children loot box games with this element of chance,” “so yes, those sales should end.” And more things did she say! But it’s too hot in this studio so I won’t sit here reading that because I’ve got to get out because I decided that I’ll setup a studio in Mississippi and have four lights pointed right at me, they’re like three feet away. And then I’d have on the tie, and a jacket, and a hat! And my voice got… high. -er. Higher. I don’t know, thank God for me, I’m out of ideas today. I’m done. I’ve gone.. back on my phone. This is how I live. This is literally how I live, I just stand here… …looking at my phone, dressed like this, constantly. [cell phone thunks] [Jim inhales, sighs.] [silence continues] (murmurs) Windy out… (Jim offscreen) Captions by Erin “CaHILL. Cahill. CAhill.” [[Second was right, Jim ^_~]] I keep forgetting to ask Justin to put her name in the.. ..in the credits, but… [[It’s okay! :D]] she does the subtitles that… yeah.

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  1. I find your comment about 'vampiric behaviour' insulting; vampires don't use micro transactions or loot boxes 😉

  2. That first line in play where you play with your kids makes me think they want parents to get addicted to games so they buy loot boxes instead in which case no legal issues anymore since it's adults gambling and not kids.

  3. With that kind of logic the law should permit kids to wear guns and use drugs too, saying it's the parents duty to be smart about watching them

  4. While I wasn't a kid at the time, I definitely wish someone had warned me about Star Ocean: Til The End of Time. 🙁

  5. I've heard some bullshit before directly from the gob of the mouth of a developer before calling the microtransactions "pay to accelerate"

  6. And what of the parents are the ones being effected by these shitty companies? What happens if the parents are the ones addicted to gambling and microtransactions? What then?

  7. Basically EA is saying: "It's your fault your child was molested. You shouldn't have let it close to us molesters. What were doing isn't bad, it's ethical and fun"

  8. Why the fuck I block this retared fat idiot, and still his SHIT videos are auto-played after end my main channel video? wtf ? I REFUSE TO WATCH THIS lgbt sjw moron.

  9. It doesn’t stop games from targeting children. Please I ask that everybody stop buying EA games. First EA. Then Activision. Then Bethesda. Vote with your money.

  10. Jim, you missed the point here, like completely. Parental controls are not there to ensure that kids only play age appropriate games. They are there to stop kids from playing 24/7 which is actually detrimental to their development, even if they only play games appropriate to their age. Why are you shitting on the industry encouraging parents to take interest in their kid's hobby and decifing on their own if certain games are suited for their kid or not.

  11. Well if we're making comparisons, I would compare game publishers as a paedophile with a white windowless van… and Rio Ferdinand does the supplementary 'it's your fault' advert for blood money too.

  12. This is like the attitudes of people concerned over Global Warming/Climate Change, shift the problem from companies to the people and encourage them to recycle while they continue to promote fossil fuels.
    Same can be said about politics, blame the Democrats/blame the Republicans for whatever happens, it's not like other parties exist and the the system works for everyone. Don't question it, obey.

  13. Jim, if you stay in the South much longer, you're going to start saying "y'all" more. Do you really want that? Flee! Flee while you can!

  14. All right, fine. If the game industry wants to put the responsibility for its shitty business practices on parents, then let them. Clearly we can't convince them to change their mind about micro-transactions and loot boxes…INSTEAD let's push the ratings boards to reevaluate the ratings system. Some suggestions I have include: Removing the E for Everyone rating, cause if the game NEEDS parental guidance, then it's clearly not for everyone and most games require said guidance apparently. Change the T rating to an 18+ plus rating because, again, if parental guidance is required then that means the game is likely not suited to minors (due to the loot boxes and micro-transactions) and it is to the parent's discretion if their children should play it. Finally, any game that would have normally received the E rating should be rated at the new 18+ rating. Since a majority of people actually listen to the ESRB ratings as far as I'm aware, then let's give the games industry what it clearly wants and rate the games accordingly. Then watch as they try to backpedal because people will be more hesitant to purchase games that their children SHOULD be able to play, but can't because the games industry is to fucking GREEDY to stop preying on children and individuals with gambling problems.

  15. Weird, I never knew that for anyone to play they had to pay. I mean once you buy as a parent a game the spending should stop there… Your kids shouldn't have access to your wallet. They are not the ones earning the fucking money. They just have to be kids and have a good time and not worrying if they have to spend money to be able to play!!

  16. Its like McDonalds putting Crack in the happy meals and saying its the parents responsibility to tell there kids to not take the Crack.

  17. "…and remember parents, let your kids open loot-boxes responsibly!"

    Kicks back in CEO chair and lights cigar with flaming $100 bill

  18. This was better than 💩Last Jedi💩 & 💩rise of skywalker💩 F**K you 💩Disney💩!!!
    Disney I will never forgive you for what you have done to Star Wars WITHOUT RESPECT WE REJECT!!
    🖕 👊 🖕 🖕 👎🏿🖕👎🏿 💩 💩💩👺👺👺👹👹😈👿👣✊👊✊👊🖕🖕

  19. This is clearly something the games industry has created so they can point to it and say "We care!" When the legislators come calling

  20. Always great to see the abusers blaming the abused for being abused. Did I say great? I meant infuriating. Absolutely infuriating.

  21. This reminds me of when the soda companies were held liable for creating waste, they instead started a massive ad campaign, convincing the people that they are at fault for not recycling.

  22. Well to play devil's advocate for a minute: some parents are pretty fucking stupid when it comes to their kids and videogames. I helped stop a dad from buying his 10 year son Mortal Kombat. He didn't know about the rating or what kind of game MK is, but was just going to buy it anyway.

  23. Parents should feel ashamed if they allow themselves to be manipulated by the games industry playing on their ignorance. Because games are not a socially acceptable way to spend large chunks of time parents feel perfectly entitled to put such stringent controls on their children.

    Parents should never be that controlling in my opinion and they shouldn't just blindly listen to businesses telling them how to raise their kids.

    It doesn't make you more virtuous to not consider your child's perspective at all and just enforce your control over their enjoyment of games. It's always seemed ludicrous to me. My parents raised me and my brothers in such a way that they equipped us with the tools, and trusted in our ability enough, to let us make those decisions ourselves.

    They'd essentially just say "what do you think you should do" and because of how they raised me I would think about it and normally just do what I needed to do first, before enjoying games. I would regulate my own play so I could still binge with my mates and have those long nights playing games but also when I needed to i'd take a couple days, or maybe cut my play down significantly, whilst I do something that is more important. Around exams I'd just stop playing games mostly all together because I knew that I didn't want to fail my grades due to games.

    This stuff is insane, if you're a parent shouldn't you be more involved and understanding? My own dad doesn't really like games, he's a very hard working person and sees them as generally a waste of time. I can understand his perspective and to be honest I play games a lot less nowadays. Probably play games on and off for periods of weeks or maybe months. At the moment I haven't played a game in about 3 weeks.

    Even still, I see the value from my own experience of having played a lot of games, constantly, whilst I was growing up and I still managed to go all the way through university and get a good grade all whilst still playing a lot of games.

    This issue is more than just the games industry, it is fundamentally an ill reflection on the state of families in western countries and how poor the standard of parenting has become. Many of my friends have significantly less close relationships with their parents and a seeming lack of respect. One of the key things is that I greatly respect my parents and they show me respect in return.

    That lack of connection and respect, openness and familial bond, is far more dangerous than some greedy companies selling your kids a gambling addiction right under your noses because you're so uninvolved in your children's lives.

    Think its time to start paying more attention to your kids and trying to understand their experience rather than trying to find a scape goat for why your ineffectual, half-baked attempts at parenting is damaging your child.

    This sort of thing, when I see it on mass, is just so frustrating. Swathes of adults unwilling to accept responsibility and revering each other for finding a new target to place their impotent passions towards so they can ignore their children some more.

    Fucking pathetic.

  24. Parents are being targeted again only because children are the reason lootboxes came under scrutiny in the first place. Lawmakers didn't care about microtransactions in games before Battlefront 2, because that was a popular franchise many parents realistically would present to their kids. The pushback from fans got press attention, but it was the potential marketing to children that made governments want to do something about it. The sad thing is even if the vulnerabilities of gambling addicts and other issues were brought up in law debates, there is no way the public would sympathize with them the same way they do with children, and you bet unscrupulous companies would take advantage of that.

  25. Interesting angle on the campaign. Definitely hadn't thought about it this way.

    Also totally unrelated, but there were so many zooms in and out on this video that it started to make me feel weird. Less zooms back and forth pleeease 😭

  26. I've seen a lot of shitty behavior from game companies. But this is a new low.

    It was horrible and vomit-inducing enough when game companies used the ignorance of young children to get their paws on their parents' money, by putting microtransactions and gambling mechanics into games aimed at children. That is repulsive enough. But I HATE how they're now shifting the blame onto parents. Like it's somehow their fault for not anticipating that child-oriented, child-friendly video games specifically designed to appeal to children might try to prey on their children and milk them for cash. If you are a game company asking parents to protect their children from yourselves, and endorsing that protection as necessary, what does that say about you? What does that say about how shitty and horrible your games are if you have to "educate" parents in how to protect your kids from YOU, the game company who made the game in the first place?

    That "educational video" in particular is absolutely fucking sickening. I wanted to vomit when he said "you wouldn't let your kid ride a bike without a helmet!" Jesus Christ.

  27. I have younger siblings that spent hundreds on skins for fortnite, but now they don't like the game anymore, so that's hundreds wasted because they don't have impulse control.
    At least when they buy switch games, they can download the games again later if they delete them, and share with the other people using the console. Skins are essentially useless, loot boxes are gambling and pay to win is a terrible concept.
    There are microtransactions everywhere now! I downloaded Dr. Mario and the game keeps asking me for money, like damn!

  28. This reminds me of the softdrink industry pushing for "just more exercise" education, to smother any attempt to cutting down on the core of the problem: drinking too much softdrinks.

  29. Goddamn I hate capitalism. It's rubbish. I hope that old white man (whos name I forgot) wins the election so capitalism gets a wippin and the left get a hell of a cultural boost.

  30. Regulate how the spend time and money… What if there was a mechanism that would you allow to spend a certain set amout of money upfront for the complete content in the game. That way nobody, neither children nor adults could overspend. I'd say about 50$ is what that should be priced around, if the game is good enough it should cover all the costs. We should call that something that is easy to remind. Something like… "RETAIL PRICE!"

  31. Of note, you can't comment on the youtube vid or the askaboutgames website, to highlight one's concerns about gambling mechanics in these games

  32. I remember when NAMBLA put out a press release to tell parents that it's THEIR job to warn kids not to get into NAMBLA members vans…oh no, that didn't actually happen for some reason.

  33. How to stop this happening? It's all in the word 'stop'. They barely make games anymore anyway it's 'microtransactions' wrapped in a games clothing. Some of them even have the audacity to sell you a game which in many cases is in all sense of the word 'game' 'unplayable' unless you pay them NOT to play it… To coin a phrase just, 'cut out the middle man'.

  34. I played star ocean till the end of time in my childhood. It's an excellent game, why should children be careful around it?

  35. Get it through your thick skulls and into whatever the hell passes for your brains:

    Parental controls do not work.
    Parental controls do not work.
    PARENTAL CONTROLS DO NOT FUCKING WORK.

    Children can still be tricked into gambling away their parents' money, regardless. And then these bumble-fucks have the goddamn audacity of whinging and pissing and bitching about inappropriate content in videogames, like violence!

    What the ever-loving FUCK!!

  36. What would happen if Jim Sterling was suddenly (by a wish from a genie) put in charge of EA? I'd love to see that. Whether he turned it into Company of the Decade or ran it so far into the ground it could be mistaken for a f**king SALT MINE, I'd enjoy every second of it either way. And I'd still love him at the end of it.

  37. Its like a worldwide organization of rapists offering a pamphlet on how not to get raped.. by them, and them thinking this amounts to some kind of get out of jail free card?

  38. This is like if a police force put out a video called How To Avoid Police Brutality that instructed you, the viewer, on how to avoid getting murdered by police. How about instead of pretending like it is the victims' fault for being victims, you stop being dangerous predators?

  39. NHS Mental Health Director Claire Murdoch!? Of the notoriously anti-LGBTQ+, anti-choice, anti-socialized helthcare Murdoch family? HOW THE FUCK IS THAT SHIT ALLOWED TO HAPPEN!?

  40. Remember in the 80s when parents freaked out and police stations were forced to confiscate certain style BMX bikes?……..lame.

  41. I picture all triple A CEO's as Gollum's and all see the Shittiest Company Award as their Precious and all say it in canon and fight the hell for it !

  42. Mortal Combat, GTA or Star Ocean.
    What. I laughed way to hard at this unexpected drop of a game i played some 15 years ago.
    Was Star Ocean really mentioned in the same sentence as the other two with regards to violence?

  43. It should be illegal to sell games with microtransactions to anyone under 18, and any company who has previously done so should be required to refund all past microtransactions across their entire catalogue. Ten-fold. Taking out bankruptcy-proof loans if they don't have the money on hand.

  44. This "the parents aren't doing enough" argument sounds an awful lot like the "I'm going to swing my fists and walk at you, if you get hit it's your fault" argument that the majority of us grew out of by the age of 10.

  45. Commenting for more coverage and recommendation on youtube.
    But yeah I agree with everything Jim said. They are doing absolutely everything they can to keep the status quo.

  46. To make the analogy work, the bike would need a coin slot and after the first hour, unless you paid £1 every hour it's speed was halved, then you could also put another £1 in and get a chance for the bikes speed to be doubled

  47. TDIL Game industry leaders think that warning parents about the predatory nature of their business exempts them from being predatory.

  48. Not saying these big corporate gaming companies are not at fault for their messed up tactics but most parents today are so clueless about what their kids are playing or simply don't care, that whenever I tell one that they are buying their kids a M rated game or a game that requires a online subscription to play (as an example), they either are confused or don't give a shit. And I lost count the amount of times that the accusations that we never informed them or that we coerced them into buying the game.

  49. Getting parents addicted to gaming with their kids is brilliant. Who has all the money in the room? The Parents! $$$$

  50. safe way to prevent your kids from buying anything in a game is by pirating it, so i guess the gaming industry is suggesting everyone pirates their games now?

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