Talon’s always been a sneaky dude with an irresponsibly large blade collection. He’s still got the blades, but now he’s added parkour to his list of obsessions. The Blade’s Shadow has to plan his movements carefully, but when he sets his eyes on a target, ain’t no terrain high enough to keep him from getting to you. Let’s start with Talon’s biggest change – his new E, Assassin’s Path. Talon can now click on ANY terrain, natural or player-made, to parkour right over it. While the ability itself can be used frequently, Assassin’s Path puts the terrain you’ve targeted on a significantly long cooldown, meaning that many of Talon’s trips into the fog of war will be one-way. Rather than a basic attack reset, Noxian Diplomacy is now split into two different abilities depending on the situation. If cast within a short distance, Noxian Diplomacy deals heavy damage – similar to the one you’re used to. If used at long range, however, Talon dashes to his target to give them a good stabbing, but gives up a large portion of Q’s damage to do so. Lastly, let’s look at his new passive, Blade’s End. Damaging abilities wound your enemies, stacking up to 3 times. Once fully stacked, basic attacking causes your target to bleed for heavy damage over the next few seconds. As the name suggests, Blade’s End is your best tool for finishing off targets and escaping while they bleed out. Thanks to Assassin’s Path, much of Talon’s threat isn’t just about how quickly he can roam, but how truly unpredictable he can be with his approach. Get creative with your pathing, avoiding known pockets of vision to ambush unsuspecting prey. While it’s fun to parkour around the Rift, remember that Assassin’s Path doesn’t let you go out the way you came in. While aggressively roaming can work out, leaping around without proper vision can put you into some very awkward situations. Bard mains have been there. To learn more about the preseason assassin update, check out the full list of changes. We’ll be back tomorrow for a look at the Leblanc Update.