Sundered PC Game Review
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Sundered PC Game Review

September 22, 2019

Hi and welcome to Danklord vs Games. My name is Kevin and today we’ll be taking
a look at Sundered. A game made by Thunder Lotus Games, funded
as a Kickstarter project. You’re playing as a woman named Eshe that
finds herself in a research facility abandoned by a faction known as ‘The Valkyries’. In the underground facility you’ll encounter
an ancient artifact that starts possessing Eshe to delve deeper into the caves and it’s
up to you to either gain, or resist the temptation of power. You’ll have to fight your way through hordes
of Eldritch creatures in order to progress deeper and it quickly becomes apparent that
there’s a few challenges ahead of you that you need to deal with. The story is delivered through narrations
done by the ancient artifact in a made up or foreign language. Despite being quite thin on overall story,
it succeeded to keep my interest throughout the 6-8 hour experience I had with the game. Not because of the story, but because of everything
else. It succeeded to pique my interest because
the gameplay, visuals and combat felt very well polished. The characters, the areas and effects are
all hand-drawn, frame by frame and it was definitely the first positive thing I took
note of. We’ve come to a point where games can achieve
an incredibly realistic and detailed environment. With the introduction of VR and insanely powerful
graphics cards, it’s getting harder and harder to distinguish reality from digital
creations. Thus, finally making graphical fidelity less
of a selling point these days. The combat seemed very stripped out at first. There’s no real punishment for button-mashing
like you might be accustomed to, and there’s really only one attack button to press. There are no combos to pull off and combat
is quite forgiving in general. Only later in the game do you realize that
you can combine abilities and tech with your sword to add some optional finesse to the
game, but note that it’s optional. Dying is all part of the game. Unlike Dark Souls you don’t lose your ‘souls’
or exp on death unless retrieved. You merely reset to the main hub of the game, where all the levels branch out into 3 main areas and you get to start over with whatever
knowledge you’ve gathered. Due to the fact that you don’t lose anything
on death, it means you progressively get stronger and stronger every time you’re sent back to
the main hub. The skill tree is large enough for what the
game is but most traits are minor traits and quite uninteresting at first glance. The minor traits merely act as a resource
dumpster so you can waste points to get whatever it is you actually want in the end.. The map is simple to understand and it’s
very fortunate that it is, because you’ll be looking at it a lot. Each area is represented as squares or rectangles
with several entrances and exits. The larger squares of the map are areas where
content randomly generates, and nothing really feels the same each time you pass through
the area. Luckily the map offers a few shortcuts for
you to unlock depending on what skills you’ve uncovered and every area you’ve explored,
remains discovered on the map until you start an entirely new game. Each area is connected one way or another
and all three levels, acts as one, with loading screens in between. Loading screens which actually took quite
some time to get through. At different times the game throws hordes
of monsters at you and it manages to catch you off guard almost every time. It started to annoy me whenever I wanted a
little bit of time to check out the map. Sometimes you have minutes to breathe and
explore but for the most time you’ll mostly be on your guard, waiting for the next attack. If you happen to find yourself in a room with
endless horde mode, peace and quiet is nothing you’ll come across but at least you get the
chance to prepare yourself This brings me to one of the primary complaints
I had about this game. It’s really hard to see where you are whenever
there are dozens of monsters and projectiles all over the screen. Boss fights are even worse as the camera zoom
out in order to give you a proper view of the area. It makes your character even smaller and I
found myself wondering where the heck I was several times. Yeah, Eshe wears a white coat to differentiate
her from all the monsters but it really didn’t help me in most cases, especially when the
screen looks like this. It pulls off the metroidvania theme very nicely
and I thoroughly enjoyed my time with it. I love how games like Sundered manages to
make you feel underpowered for the tasks at hand, only to find yourself succeeding a few tries later. Trial and error is very much part of the game, the same way death is. Nothing is truly impossible and the delicate balance made the game incredibly enjoyable to me. The sheer size of the first boss encounter
made me think that I had stumbled upon the last boss of the game. And holy hell was I wrong. The option to make the game harder depending
on choices is very much appreciated as well. Each bosses drop shards that you either use to corrupt your existing abilities, or not, making the game a little bit harder on demand. As a final note, my only real two wishes would be: Have the dialogue spoken in English as I don’t
want to be forced to read at the same time as I’m trying to survive, and add the option
to remove screen shake as it ended up being incredibly overwhelming to both my eyes and brain and I’m sure others would feel the same way Despite that. This really is the first game that I’m going
to recommend wholeheartedly. There are ups and downs but the game manages
to stay on top, for the most part. I did rage a few times but it only encouraged
me to do better the next time. I cheered myself on as I defeated my first
boss and that’s something only Dark Souls has managed to pull off. Until now. The game only locked up once during my playthrough
but magically managed to come back to life even after the windows “Checking for problems”
bar came up. I’m certain there are other games similar
to this one. Hollow Night being one of them and I guess
I know exactly where to look next. I’m not sure what made me pick this game
up, but I’m really, really glad I did and my point is – you should too! Once again, my name is Kevin and I want to
thank you all for taking the time to watch this video. If you enjoyed my review of Sundered, be sure
to leave a thumbs up! If you’re in need of a hug. Subscribe and I got you covered! Bye!

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  1. 4th version uploaded! Messed up a few times with each render. Made some vocal and grammatical mistakes, but if I can live with it, so can you ? The game took me about *16 to *18 hours not 6-8.

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