[♪ Music Intro ♪] Greetings, and welcome to another LGR Quickie! And today, I would like to take a look at Undertale. A game that you might have seen
if you’ve been paying attention to the gaming news sites and just general hubbub at the end of September,
beginning of October of 2015. Because this game just sort of came out… of nowhere, at least for a lot of people, and myself included, and, all of a sudden, it was at the top of the charts. And people are calling it the best PC game of like all time. So what is it about Undertale that makes it such an impressive thing? Because if you just take a look at it… You might think, “Well, this is a pretty typical looking
top-down 8-bit JRPG adventure thingy… that just still looks like it was made
by a dude in GameMaker Studio or something” and… [Amused] Well, it was! [Chuckles] It was made by one guy: Toby Fox,
and he made it in GameMaker Studio. It’s obviously taking a lot from the
8-bit Final Fantasy games and maybe even a bit of like, Earthbound, Mother, and Shin Megami whatever the heck tho- I don’t play any of those,
so this really didn’t interest me at the beginning. It’s a style that I’m not hugely into,
but man, I am glad that I took a look at it because this is one of the most enjoyable…
different experiences. There’s a big twist as far as how
you handle progressing through this adventure. So you play this little androgynous kid,
there’s like a world of monsters and people, and… but, when you come across a monster or a person, or you know, just whatever you have to do,
some sort of creature to take out, you would typically do this in your sort of
turn-based JRPG sort of fashion. And you can do that!
You can just you know, get your weapons and fight them or whatever. But there’s an option that lets you do something different and that is… Addressing every confrontation through socializing. [Chuckles] It’s a wonderful thing!
And I highly recommend playing through the game like that. I just like games that allow pacifist runs like this anyway,
but this is done in such a way that I have just never seen before. I’ve seen little bits and pieces of it maybe touched on in other games,
but never as explicitly as this one, and it really makes you think about what you’re doing
every single time you do anything. So you can come across like a ghost,
for instance, that was really depressed, and you could just stab it,
but you could also talk to the ghost and see why it’s feeling bad
and maybe encourage it and console the ghost and make it feel a little better,
cheer it up and… [chuckles] There’s like a blob you’ll come across,
and the blob is kinda flirtatious and you can wiggle kind of sexily,
and the blob will be like “Ooh, yeah!” And it’ll just… it’ll think you’re it’s mate or something
and you can let the blob go and no harm will be done,
you can progress in the game and nobody is killed. When you are killing things, the game is just like,
“Ah man, you’re awful.” And when you are doing all these other things,
it makes you question that too. It’s just like, well, why are you rolling over so easily?
Why are you… not fighting? I mean, come on, what kind of- what horrible adventurer are you? And it just turns all of these different tropes and conventions and gameplay mechanics on their head, which is fascinating. It is done in a way that is hugely emotional and impactful at least to me because [chuckles] it made me feel like for the dumbest things, you know? There’s a dog you come across and he’s in armor.
And you have to- you can pet the dog and you know, give it some treats or whatever
and some different things like that, that are just like… “Wow.” I don’t think of any of these kind of things happening in a game like this. I mean, it’s just one little thing after another like that. The little puzzles too, that you have- puzzles, I guess. It’s more like a bullet hell,
sort of Touhou-style shooter thing that goes on when you do a fight or even just a, you know,
the socializing part of the combat. Every single fight is gonna be some different amalgamation of that. So it’s not just the talking and everything. You have to do a little bit of uh,
dexterity/skill kind of challenge as well. You never know what’s going to come at you. It’s just… one of those games that it
absolutely kept me engaged through it’s sheer… lack of fear of doing things differently and then just… experimenting with it, but not in a way that’s so experimental that it turns you off to it. It’s in a very welcoming, inviting,
and friendly, wonderful kind of campy way. And it only costs $10! I completely recommend it. Some people are saying it’s the game of the year.
I’m not sure I’d go that far, but it is highly interesting and just so unique and enjoyable. I cannot help but recommend it entirely,
so check out Undertale if you get a chance. It’s awesome! Huge shout-out and thank you to Andy
for sending me a copy of this on Steam. Uh, that was awesome of you, so thanks dude, very much! Also, just thank you very much, for watching my videos and hopefully, if you like this one, maybe you like to catch some of my others. I’ve got a couple linked here at the end you can click on or just subscribe if you would like to see more in the future. And there’s always Twitter and Facebook and Patreon if you like to do those kind of other things on the Internets. And, as always, thank you very much for watching, once again.