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How Are Professional Video Games Made? See here!

September 20, 2019


In the world of games, each studio has a different
approach, but most share the same general workflow. We are Ask Gamedev and these are how videogames
are made. It all starts with a game designer. Game designers write the documents that put
the process in motion. They design themes, characters, mechanics,
even complete worlds that create the foundation of a game. This is all in the game design document. But before we get into making them, let’s
talk about what a videogame is. At its core, a game is a player’s interaction
with a combination of art and sound. So let’s look at art. An art team can consist of:
concept artists, 3D modelers, frontend artists, technical artists, and more – all lead by
an art director. Now sound – the people responsible for music
and sound include composers, sound designers, audio engineers, voice actors, and music supervisors
who act as the conductors. Now that makes 2 parts of this combination. The third of course is the player that interacts
with the game. What lets you interact with the game? The answer is code! The fourth element is software engineers. They come in too many specializations to name,
but here’s a few: there’s gameplay engineers – they make sure
that the characters move and act like you want them to. there’s server engineers – they make sure
that your scores are saved to the leaderboards. And rendering engineers – they squeeze the
most out of your console and PC. So what does a cycle look like? Well, a game designer will write a game design
document. An artist will read the document and start
drawing away. A sound designer will read the document and
start creating sounds. A software engineer will also read the document
and start programming gameplay. This leaves us with the last piece. How do the 4 work together so seamlessly? The person running this show is the producer. The producer organizes, delegates, keeps track
of progress, puts out fires, and makes sure the ship keeps going. Now in building modern games, there are multiple
people per team in a cycle, and multiple cycles happening at once. The bigger the game, the bigger the bugdet,
and of course the bigger the team. And then there’s also upper management,
QA, marketing, HR, finance, legal, localization and more – but let’s leave that for another
video. Thanks for watching, we are Ask Gamedev and
we make videos on games, the game industry and more. If you’d like to see more videos, please subscribe. What should we make a video on next? Did we miss anything about how videogames
are made?Let us know in the comments!

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