HD Remasters 3 – Game Sack
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HD Remasters 3 – Game Sack

September 9, 2019

(Game Sack Theme) – Hello and welcome to Game Sack. I’m back again with more games that have been graced with HD remasters. Now, some people hate these,
and some people love ’em. Personally, I like to
see what they changed and what they may have
fixed, or who knows, what they may have ruined,
because you never know, with some of these games. Anyway, let’s get to it. (cool electronic music) – [Announcer] Jet Grind Radioooooo! – [Joe] First up is Jet Grind Radio from Sega on the Dreamcast,
released in 2000. In this one, you control
a band of hooligans, running around the city, doing vandalism with their graffiti. But, you need to watch
out for other gangs, and especially the cops. I love the atmosphere and the world that this
game takes place in. Everyone is always dancing, and they’re just all-around crazy. Visually, it looks really cool. Back in the day, this was
one of the earliest examples of cell-shaded graphics,
so it really stood out. In fact, I still they
hold up quite well today. It only runs at 30 frames per second, but it still feels pretty smooth. I’ll be the first to admit
I’ve never been very good at this game, and I have a
love/hate relationship with it. I usually get frustrated with
the spray-painting mechanics that require you to do
motions with the analog stick. They often don’t work correctly, despite me doing exactly what’s
being shown on the screen, and it can get kind of annoying. I’m glad that they did away
with that in the Xbox sequel. I also have a hard time being precise with my skating and jumping sometimes. I usually figure it out, though. But, I keep coming back, always giving this game another chance. And you know what, I think,
this time, it might have worked, because I didn’t have as many
issues and I made it further. I didn’t make it far,
but I made it further. And, the music is just outstanding, and it really helps give
the game a unique identity. (car horn blasts) (upbeat, groovy electronic music) – Nice. – [Announcer] Jet Set Radioooooo! – [Joe] Eventually, the game came to the PlayStation 3 and
Xbox 360 as Jet Set Radio. First of all, I’m very happy that they reverted the name back to what it should have been
called in the first place, Jet Set Radio, but a trademark issue at the time with a band prevented that. Unfortunately, this re-release was never made available physically. The first thing that you’ll notice is that it’s now in widescreen and it also runs in native 1080p. And, it is definitely wider, they didn’t just crop it by zooming it in. They didn’t increase the polygon count or add any geometry, though,
not that it needed it. And, of course, naturally,
there’s a lot less aliasing here. The edges can look a touch blurry for a 1080p game, though, but it’s fine. There aren’t a whole lot
of textures in the game, since it’s cell-shaded, and of course, the resolution of those
textures remains the same. Another thing that sadly remains
the same is the frame rate. Like I said before, it doesn’t look bad,
but I would have loved to see this one run at
60 frames per second. Sound-wise, it’s all the same. It plays in stereo no matter how you have
your sound system set up. It would have been cool if they added just a bit
of oomph to that audio. I don’t know if this version has any songs about digging ditches and burning witches, though. ♪ Dragula ♪ So, how does the game play? You now have control of the camera with the second analog stick, which is very helpful sometimes. I find myself using it a lot to see if the cops are far enough away for me to do a little tagging. Of course, you can still press the L trigger to center your view. Going back to the Dreamcast version after playing this can be tough, because you get so used to using it. The tagging controls
feel a little bit better, simply because I like
the PS3’s analog stick a lot better than the Dreamcast’s. But, I still find it kind
of hard to be precise with my skating direction
and jumping sometimes. I’m pretty sure that’s
just the way the game is. Although this HD remaster doesn’t have some of the enhancements that I would have liked to have seen, it’s still worth playing
if you liked the game. And, at least they didn’t break anything. (upbeat, groovy electronic music) – Nice. ♪ There’s one you need ♪ ♪ There’s one you need ♪ ♪ There’s one you need ♪ – Yeah. ♪ There’s one you need ♪ – Nice. ♪ There’s one you need ♪ ♪ There’s one you need ♪ (cool electronic music) – [Joe] Under Defeat from
G.rev is an arcade shooter which came home to the
Dreamcast here in 2006. You play as an attack helicopter. It’s WWII, and basically,
you need to shoot things. The only thing that can stop this war are your little helicopter bullets. Now, I’m no historian, but I don’t think this is an accurate
representation of WWII. I don’t know, I could be wrong, though. Anime characters are provided, to add distinct personality to the game. Anyway, it plays as an overhead shooter with a vertical aspect ratio,
except that it’s tilted ahead a little bit, similar to RayStorm. I’ll admit, I’m not a
huge fan of this style, but the game is still fun. What sets this one apart is that you can aim your
helicopter a bit left and right. Holding the shot button
locks you in that direction. There are a few different
kinds of guns that you can use, but none of them ever get powered up. If you stop firing for a bit, you can get an option to
help shoot enemies for you, but they won’t last long,
until they’re destroyed. You also have bombs, which are good for clearing all of the enemy
bullets off of the screen, but they don’t seem to do much
damage to the actual enemies. The game is pretty tough,
and of course, I suck at it. Even on easy, I can only
ever get to level four. That’s because each enemy feels like it takes at least
20 hits before they die, and they’re often shooting right at you, making it tough to hit them. But, of course, they only have
to hit you once to kill you. And, you’ll know when that happens, because everything
freezes for a half second, just to rub it in. It’s not hugely colorful,
but it’s really sharp. What’s interesting is that you can flip screen modes on the fly. Yep, there’s even a Tate
mode for you Tate lovers. – TATE! – The music is good, and it offers the arcade
and an arranged mode. I think I like the arranged
mode a little better. (upbeat rock music) (cannon fires) (explosion booms) (sweet electronic music) In 2012, Rising Star Games released Under Defeat HD Deluxe Edition physically on the PlayStation 3. The non-deluxe version
was released digitally for both the PS3 and the Xbox 360. At first, it seems like a
pretty basic, barebones upgrade. All of the stuff from the
Dreamcast version is here, though it’s definitely
increased in resolution. However, you can no longer switch between your screen type on the fly. But, what’s really cool with
this is the New Order Mode. This forces the game to
take advantage of your HD TV with a full-fledged widescreen mode! I love this, because it makes
me feel more into the game, and not so detached from it. However, if you’re used to
the vertical aspect ratio, then this might throw you off, because it’s really zoomed
in compared to that. They did rebalance the
game for this, though. All of the same enemies and
their attack patterns are here, but none of them hover off
screen and shoot at you. Unfortunately, they didn’t
increase the resolution of the texture mapping,
so it looks a little soft, but it’s still pretty nice. Another tremendously welcome addition is the new music for this mode. The arcade and the Dreamcast modes already have some good music,
but this stuff is outstanding. (hella good electronic music) The game is stereo only, though, because they likely figure
that people who play shooters don’t care about surround sound. And, surprise, surprise,
I still suck at the game, but at least I can listen to the music on the included soundtrack CD. Honestly, this isn’t the
best shooter in the world, but you could certainly do worse. (kickin’ rock music) All right, and now for a game that I’ve never even
played until now, and yes, I made sure to play the
original version first. I’m not as dumb as I
look, that’s impossible. (cool electronic music) The Legend of Zelda: Twilight
Princess was released as a launch title for the
Wii at the end of 2006. It was originally
developed for the GameCube and released a few days
first on that platform. The Wii version is different, since it’s entirely mirrored
from the GameCube version. This is because most
people are right-handed and would swing the Wii
remote with their right hand. Thank you, waggle controls! Now, I don’t know why they
had to mirror the entire game, instead of just putting the
sword in Link’s other hand, but hey, that’s Nintendo logic for you. Anyway, obviously, you play as Link, and, at first, you’re running around doing mundane things like
side quest-type stuff. Eventually, the game gets confused and thinks it’s CAPCOM’s Okami. But the story actually has a cool premise. You have Midna, who’s enslaved you, and keeps promising to
give you more information, but not until you complete the next task. There’s always another task
before she tells you anything. Granted, these tasks are
usually pretty simple, like making it to the end of an area. You have a horse you can ride and you waggle the Wii
remote to swing your sword. I have mixed opinions about the control. I struggled with a lot of things, and the camera fought me a lot. You have different things that you can equip to the B button, but it sometimes feels
like a chore to do this. That’s because, in this game, the A button is sometimes used to confirm, and sometimes it’s used to cancel, so you can accidentally back out of a menu that you didn’t mean to. But, just running around with
the Nunchuk felt pretty good. Link has an automatic jump, which means sometimes he’ll
jump when you don’t want him to. And, the fishing in this
game sucks, by the way, get on the line you stupid fish!! The GameCube version was in 4:3, but to prove how immensely
powerful the Wii truly is, this version is in
widescreen, well almost. It’s still cropped a ways
inwards from each side. I’m 100 percent sure that the GameCube version
could also run in widescreen, but they simply left it out. No game made by Nintendo
themselves on the GameCube has ever been in widescreen, so this is really the first
time they ever attempted it. The visuals are often pretty grainy here, and what is that that everyone is wearing? It looks like some sort of
tourniquet around the waist. I don’t care for the
costume design in this one. Everyone looks silly. I’m surprised you don’t wear
one when you play as Okami. Actually, that would be pretty funny if you did, I’d enjoy that. (Midna sighs) (powerful orchestral music) Nintendo released The Legend
of Zelda: Twilight Princess HD on the Wii U nearly 10 years later. How does it compare? Definitely favorably, in most ways. The first thing that you’ll notice is that this one doesn’t
use waggle controls, it’s not mirrored like the Wii version. I’ll be honest and say that this took me quite
some time to get used to. Of course, the graphics have been upgraded from 480p to probably 1080p. I say probably because
unlike the PlayStation 3, the Wii U will upscale
games that run in 720p if you have the system
set for 1080p output. But to me, it looks too
sharp to be upscaled 720p. While they didn’t add any
more polygonal geometry, they definitely increased the
resolutions of the textures. Any side by side examples
that I show in this segment has the Wii version flipped horizontally, just for comparison’s sake. The Wii U graphics aren’t grainy at all. They also get rid of some weird effects, like this aura surrounding the wolf here. Thanks to the increased resolution, you can easily see rupees
hiding in the grass, ready for you to take. Everything is just a lot better
looking and more vibrant. However, this means that the darkened realm is also brighter, and as a result it looks a
bit less dreary and ominous. The game still runs at
30 frames per second, like the original. Audio-wise, it’s now in surround sound, and it’s pretty moderate, but effective. There’s not discreet subwoofer
here, as that might have been a little too aggressive for a Zelda game, but I would have enjoyed it. As far as the gameplay goes, of course it’s gonna
be a little different. If you play with the Wii U GamePad, your inventory is conveniently
managed right here. Unfortunately, Nintendo made B and A the main action buttons, when I’d rather have them as Y and B, so the control feels very unnatural to me. This wouldn’t be an issue if I could reassign my button layout. Actually, come to think of it,
does any Nintendo-proper game let you reassign the button layout? Definitely not many. Fortunately, the fishing
is a lot easier here without the motion controller. Speaking of fishing, the game itself has
also seen a few changes. You now only need to catch
one fish instead of two in order to accomplish that
part of the first area, and there also seem to be
more rupees lying around. Interestingly, this area is blocked off on the Wii U version for some reason. You had no issues swimming passed here and getting some rupees
back in the Wii version. I don’t understand why they would do this. It’s such a small area,
and it’s of no consequence. Yet, they actually took
the effort to block it off. There’s gotta be a reason. The slingshot doesn’t have
an aiming reticle at all. This may be how it is
on the GameCube version, but I haven’t played that one. Of course, the Wii version has a reticle. Overall, I feel that the Wii
U HD version is the best, even if the control isn’t everything that I hoped it would be. As a game, I think I’m more
of a Breath of the Wild guy. (Link grunts) (playful orchestral music) I love it when I get a good
excuse to finally play a game that I haven’t gotten around to before, like Resident Evil Zero
for the GameCube here. Actually, I have played it before, because I’m recording this after I recorded the gameplay for that. So, I know all about this. Let’s make this more glare-y. More, yes, yes, yes. Okay, anyway, let’s insert
this into the GameCube. (awesome music from Ys VIII) (dark, brooding orchestral music) In 2002, CAPCOM released Resident
Evil Zero on the GameCube. This is the prequel to Resident Evil, just in case you felt one was needed. And hey, why not? Now, this one was originally
being made for the Nintendo 64, but since that still used cartridges, production shifted over to the GameCube where it took up two entire GameCube discs for a whopping three gigabytes of data. Just a bit more than half
of a single-layer DVD. You start the game as Rebecca
on a train full of zombies. It plays just like the
original Resident Evil with the tank controls and
minor puzzles to solve. You still have limited ammo and even more limited inventory space. Eventually, you stumble on Billy, who’s wanted for killing up to 23 people and he was on his way to be executed. But, you decide to team
up and work together, because it seems that
CAPCOM has always wanted multiple controllable protagonists in its Resident Evil games. You can control both at the very same time with the dual analog sticks. But otherwise, the other
character will follow you around and actually help you out. That is, if you have Team Mode selected. You can choose which one
is the main character in the items menu. Sometimes, they’ll get separated and you’ll have to switch
back and forth between them to solve puzzles, Lost Vikings-style. Generally, I don’t care
for this sort of stuff, but amazingly, it doesn’t
annoy me much here, at all. I’d still rather go at it with
just one character, though. Other than that, it’s
exactly what you’d expect from an early Resident Evil game, and that’s definitely good. The graphics are great for the GameCube. Since the backgrounds are
almost entirely pre-rendered, more polygons can be used on
the characters themselves. Unfortunately, this is one
of those GameCube games that only runs in 480i. But, if you use Swiss, which
I covered back in episode 228, you can force it into 480p, which I’m doing for this recording. (eerie orchestral music) (gun fires) Earlier in 2002, CAPCOM
released Resident Evil, also for the GameCube. This one is also fondly known
as Resident Evil Remake, and if you haven’t figured it out yet, this is a remake of
the original 1996 game. Everything has been rebuilt from scratch, including the character
dialog and the voices. The new visuals are outstanding. I like how a lot of the
angles are now more dramatic, with some really cool
lighting and shadows. Again, you’ve got the tank controls, which I actually enjoy for
the Resident Evil games. I remember when the original
game came out in 1996, and I didn’t like the
controls at all, really. But now, I can’t imagine playing them any other way, at least for the ones that are using pre-rendered
backgrounds like this. The game itself follows the same flow as the original release, but not everything is in the same place, or there might be a brand new area that you have to get through first. So, if you had the first game memorized, then you’re in for a bit of fun here, because it does mess with you a bit. It’s definitely worth checking out, as it was one of the coolest
GameCube exclusives back then. (glass breaks) (gun fires) (eerie orchestral music) In 2016, CAPCOM released
Resident Evil Origins for the PlayStation 4 and Xbox One, and in 2019, it came out for the Switch. It contains the HD remasters
for Resident Evil Zero, and Resident Evil remake, which were done in 2016
and 2015, respectively. Let’s look at Resident Evil Zero first. Firstly, the game looks fantastic. The textures were either
re-scanned at a higher resolution or remade entirely, and it shows. What’s more is that some
areas of some backgrounds have been remade with polygons. That really helps with the dynamic shadows
and the animation. And by now, you’ve also noticed that the game is running in widescreen. And, if you didn’t notice it until I mentioned it, well, okay. You can choose to run it this
way, or the original 4:3 mode. And, you can switch between them at any time, using the menu. Since the game was originally designed for a 4:3 aspect ratio, the
screen will scroll vertically a little as you move
from top to the bottom. It’s really not distracting at all. However, it can make killing some enemies like these dogs troublesome,
because they’re off the screen and you can’t see them while
playing in widescreen mode. And, while I generally hate pan and scan, playing the widescreen
mode is kind of cool because the redone detail is good enough to support the zoomed-in screen. I can understand the reasoning
for playing either way. The sound was redone in 7.1 surround, and it even has discreet subwoofer. It sounds pretty good,
and it definitely benefits from the home theater treatment. Gameplay-wise, everything is
the same, and that’s good. Well, actually, there’s
an option for new controls and for the original tank controls. The new controls are a
point-where-you-wanna-run, but I opted for the
original tank controls. This is a really good
upgrade from the original. (eerie orchestral music) (gun fires) (Rebecca cries out) As for the original
Resident Evil Remake update, most of the things I just
mentioned remain the same. However, the button layout is different than it was in Resident Evil Zero, so coming from that to this took a few seconds to get used to. You can also choose
from alternate versions of the characters at the beginning. What’s pretty cool, though, is that now you can flick the right
analog stick in any direction and immediately do an about-face. Of course, pressing Square plus
Down also accomplishes this. You still have the same widescreen and original aspect ratio options and you can still change
it at any time in the menu. The textures in this one, though, don’t seem to have made the trip to HD quite as nicely as they
did in Resident Evil Zero. Don’t get me wrong,
everything still looks nice, it’s just not as nice. Because of this, playing in
the original 4:3 aspect ratio makes things look a little bit better, since it’s not so zoomed in. One thing that I felt was cool was that there’s no pausing
while switching angles. It’s now instantaneous. The sound, while good,
and still in surround, is nowhere near as good as the
Resident Evil Zero HD remake. The dialog is played through the left and right
speakers simultaneously, never through the center channel. There are, sometimes, other sounds that come from the center speaker, though, and I’ve heard no subwoofer at all. The sound mixing just wasn’t
done very well in this one. Still, this collection is great, because it can be had for $20 or less, and it’s absolutely worth that. – Barry.
– What is it? – Look out, it’s a monster. (zombie groans) – Let me take care of it! (gun fires) What the hell is this thing? – All right, the HD
versions of these games have been pretty good so far, and I’m a big fan of these next two games, so I hope the HD version doesn’t suck. (playful electronic music) (upbeat electronic music) Zone of the Enders is a
really cool flying mech game from Konami released on
the PlayStation 2 in 2001. Of course, the thing that
this game is most known for is that it’s one of the
games that Hideo Kojima made. Basically, the short version of the story is that the Jupiter
colony is being attacked, and you’re a kid who
accidentally hid in a good mech, and now you have to save the day. Your mech is actually what’s
called an orbital frame, and this is a special one called Jehuty. You fly around engaging in battles with other flying apparatuses. This will net you the items that you need to progress in the game. The controls are easy to get
used to, for the most part, except for the camera, which
takes a little bit longer. And, your orbital frame
never ever shuts up. – [Jehuty] We will hold battle position. Damage to the surroundings
increasing due to battle. We have shot down the enemy. – [Joe] Still, it’s fun to fly around and fight everything here,
and the action is really fast. The visuals are dark but still quite good. It’s one of the many,
many games on the PS2 that only run in 480i,
but it still looks sharp. – [Jehuty] Colony damage
increasing due to battle. We will hold battle position. We have shot down the enemy. Enemy backup force is
approaching our location. – [Joe] Even better is Zone
of the Enders: The 2nd Runner, which was released two years later also on the PlayStation 2. You play as a dude named
Dingo, and I don’t know why, but I find that pretty amusing. I imagine, in grade school, he was endlessly called
Dingo the dingleberry. You start out on a mining operation, when eventually, the enemy attacks. Of course, you find the orbital frame Jehuty, and that’s that. You just know you’re gonna
save the solar system by the time the game’s over, or will you? This one has lots of anime cutscenes, and I like their style. Graphically, the entire game offers a more pleasing look than the original, with a slightly more cell-shaded feel. All of the talky-talk scenes take place with anime drawings, and the such. Both of these original games run mostly at 60 frames per second.
And despite his name, I like playing as Dingo more than the little
kid from the first game. – [Jehuty] Damage level
exceeding 50 percent. – [Opponent] Ouch, it’s strong. – [Joe] Fast forward to the future. It’s 2012 and Konami has just released Zone of the Enders HD Collection
for the PS3 and Xbox 360, ported by High Voltage Software. It also came to the Vita. I’m playing on the PlayStation 3 here, and of course, this has both
Zone of the Enders games on it. First, let’s take a look
at the first game, yeah. Right away, you’ll notice that the cutscenes are now full screen. They’re still standard definition, so they look a little soft,
but I absolutely prefer this. Next, the game visuals are brighter, and they look a lot better. Though, they don’t look as good
as a native PS3 game could. It’s rendered in 1080p instead of 720p, likely due to the decreased
geometry and textures compared to a native PS3 game. Like I said, the image is brighter, and of course, it’s
now in full widescreen. And yep, the viewable area is wider, it’s not just cropped in. The action still retains
the 60 frames per second, but it does dip from time to time. It’s not ideal, but it’s also not enough to make me pound my fists
on the table, or anything. There is some surround sound, but it’s nothing amazing
that you’re missing out on if you don’t play it on
a home theater setup. There have been a couple of minor, though interesting, changes though. The X button is now the confirm button and the circle button is cancel, whereas this order was
swapped in the PS2 version. And, the order of the start menu is ever so slightly different. Overall, I’d say this is a pretty good upgrade over the original. – [Jehuty] Colony damage
increasing due to battle. – [Joe] Most of the
same things can be said for the HD port of Zone
of the Enders: 2nd Runner. However, I think this one might have turned out to be even better. The frame rate seems
to be more consistently at 60 frames per second on this one. The visuals still look great and less basic than the first game. It almost looks like it
could be a native PS3 title. Once again, the cutscenes
take up most of the screen and yes, they’re still
lower resolution than HD, but they look so much better here than they did on the PS2 game. They also look much better than the first game’s HD cutscenes. The cockpit anime conversations
look at ton better now. The surround sound in
this one is also better than the first game, though
it’s still not amazing and there’s no discreet subwoofer. The only way you’re gonna
get subwoofer from this one is if you have a high-pass filter on one of your main channels. And, that’s usually the default setup for home theater systems when
small speakers are connected. Also, there’s actually more in here than in the original game. Well, the game we got in the US, anyway. This is a port of the Special Edition which wasn’t released in North America and has a bunch more stuff like extended missions and new cutscenes. That’s pretty cool if you live in the same part of the world that I do. One weird thing that I noticed, especially when playing this game, is that there’s no option to
turn the rumble feature off. You could in the original games, and honestly, I just
prefer to have it off. And, this is about the
biggest complaint I have here, and it’s really not that big. It’s amazing that Konami did
this HD collection justice. It could have been much worse. And, I whole-heartedly recommend it, as it’s the best way to play either of the Zone of the Enders games. – [Jehuty] Nareta destroyed. ETR reaction gone. Obtain Metatron. Enemy reinforcements are confirmed. Estimated combat time is 90 seconds. Nareta destroyed. – So, that’s some of
our HD remasters for ya. What do you guys think of these games? Are you really pissed that they dare remake your favorite games? Originally only, or nothing! Or, do you feel that
they’re doing a good thing by making them accessible
on newer consoles with better visuals, better
audio, sometimes better audio, and perhaps other updated things? Anyway let me know, and thank
you for watching Game Sack. (Game Sack Credits Theme) Well, I tell ya, I’m in a quandary. I want to play some video game systems, but I need my game system
to be shaped like a cube, what am I gonna do? – [Announcer] Well, you could play the GameCube from Nintendo. – GameCube?
That is a cube. I like it! – [Announcer] Or, you could play the LaserCube from Wicked Lasers! – LaserCube?
I’m intrigued! – [Announcer] With the LaserCube, you can play amazing laser
arcade games on your wall! – That’s neat! – [Announcer] The GameCube plays
wimpy games like F-Zero GX, while the LaserCube plays
games like Laseroids, where you zap hemorrhoids
with your laser shot! – Whoa!!!! – [Announcer] With the GameCube, you play Rogue Leader on a tiny TV. With a LaserCube, you can play Flappy Bird on the side of a building! – I love Flappy Bird!! – [Announcer] If you
look inside the GameCube, you’ll see that it has
no power at all. WEAK! But, the LaserCube is a
powerful class-4 laser which will absolutely blind you! GameCube can’t do that! – Well I know which system meets my needs. – [Announcer] That’s right,
there really is only one answer for your cube-based
gaming needs… LaserCube!

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  1. How about Castlevania Requiem on PS4?
    It's a remaster collection of Castlevania Dracula X collection.

  2. Another cracking vid, thanks as always Joe! o/

    The funny thing about Jet Set Radio? On the PC version at least, I can't tell about console one, whenever there's a scene transition; the framerate jumps from 30 to 60fps for a fraction of time… and it looks GLORIOUS! It doesn't speed up, but the fluidity of motion is delicious and it's so painful when the scene fully transitions and the framerate chugs back down to 30 :'(

  3. I hate Under Defeat, the tilted perspective makes it difficult to judge where the shots are unlike with a 2D overhead view

  4. I found it quite difficult to speedrun in 0 because the button layout doesn't respect the original and it was hard to run and open doors quicly.

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