Halo 2 In 2019 – Revisited Before the MCC Hits PC
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Halo 2 In 2019 – Revisited Before the MCC Hits PC

September 9, 2019

Hello the Internet! My name is Andi. And I’m Andi’s computer, but you can call me Red With the Master Chief Collection (MCC) finally coming to PC (Steam) It begs the question; what’s it like to play Halo 2’s campaign, 15 years later? Halo – the first video game series I ever truly cared about. The flagship of the Xbox, and Xbox 360 consoles. The games that guaranteed your lack of social life for years! When I first watched the trailer for Halo 2, it was actually a bonus feature shipped with the official soundtrack for Halo: Combat Evolved. Yes, I listened to a CD of halo music as a kid. I liked it that much Your point that? That… I’m excited to be working on videos about the beloved sci-fi series all these years later If all goes to plan, I’ll be doing videos on all of the mainline Halo games to… varying degrees… Which means you’re going to absolutely rip. Halo 5 apart some day! SPOILERS, Red! Spoilers! *ahem* I may be… kinder, to some entries. But, in these videos I plan to look at these games and how they’ve aged based on their visuals, audio design, gameplay and story. Let’s get into this – graphics are up first In 2004, Halo 2 was a damn fine looking console game Halo 1 had been a commercial hit, and Microsoft probably wrote Bungie something close to a blank check to ensure the quality of the sequel. Really? Because these graphics look like someone vomited on a Microsoft Paint document, and then shipped it as a video game I don’t think that’s entirely fair given that Halo 2 started development roughly eighteen years ago, Red Did you really sit down and look at this while replaying it in 2019, though? No, I didn’t have to. You see, back in 2014 Microsoft and developer 343 Industries gave fans a nifty treat – Halo 2: Anniversary A full remaster of the playable campaign, as well as a highly cinematic, shot-for-shot remake of every single cutscene in the first game. So you’re saying that it’s the best-looking game ever? That would be hyperbolic, Red. So no, not exactly When the remaster came out in 2014 it was the best-looking version of any Halo campaign seen to date Compared with the original version of Halo 2 it obviously had improved visuals across the board Textures, shadows, particle effects. You name it. 343i deserves some credit for leaving no stone unturned in this update, and it’s a mostly faithful recreation of an old vision Most importantly it shows how strong Bungie’s original art direction holds up 343 has faced criticism from Halo fans – Myself included For their changes to the original trilogy’s art style That’s true. For the most part, they left things alone here and merely updated what Bungie originally created It’s a testament to the strength of one of the pillars of what made halo so successful. Video game visuals are a snapshot of technological power at a point in time – they’re bound to become outdated. But good, consistent art direction creates memorable imagery and ideas that are timeless Whoa, getting pretty sentimental over pixels, aren’t you? I guess you could say that but, some games withstand the test of time and I think Halo games largely do Truthfully some scenes really do benefit from the update here. During one mission you watch a ship crash into some mountains I never realized that you later fought through the crashed ship. I had always thought it was just a burning building That’s one of several areas where the update helps to communicate the cinematic events of the campaign There are also moments of visual storytelling featured during gameplay, which I wasn’t accustomed to seeing in games in 2004 That said, it’s a perfect time to point out that the remastered cinematic scenes in Halo 2: Anniversary are spectacular. While the original certainly looked dated I’m not exaggerating when I say that this is how it felt to watch the original play out back in 2004 The remastered version is like a love letter to anyone who experienced and enjoyed Halo 2’s story So it doesn’t look like a game that came up nearly five years ago? Well, the cinematics are still the best-produced Halo cutscenes to date, but it’s pretty easy in 2019 to look at gameplay segments of Halo 2: Anniversary and think, “Yeah, this is a game that was remastered a few years ago” It doesn’t look bad, but it certainly can’t be considered cutting-edge anymore. While there are certainly beautiful moments some locations definitely aren’t as impressive as they once were, even with the remaster I mean, maybe I’m spoiled but these are just trees in a small valley Also, a few moments haven’t aged well… and no graphical update could save them from being ridiculous So in other words, it all looks like hot garbage that’s not the case either Like I said graphics are attached to their age, always. Sure. but it’s still a modern re-visualization of an art style that holds up well It’s all punctuated by a seamless ability to instantly switch between the original and remastered versions with the touch of a button. This really gives perspective to a Bungie originally envisioned, and I found myself frequently toggling between versions Switching back and forth between the original and remastered versions reveals a complete modernization of Halo 2’s audio suite as well I’m no audio engineer so there’s a lot here that I won’t be able to detail, but here’s the simple version; the Anniversary edition Improves an array of sound effects in music that made it into the original game. Some sounds definitely did receive an upgrade. That’s right, there are also plenty of moments that show how good this game has always been at building atmosphere The voice-acting also served its purpose with dialogue intended to establish characters personalities Especially those stoic lines given to the Master Chief. But what’s always stood out about Halo, and what continues to stand out here, are those fantastica compositions by Martin O’Donnell Halo has always had a very distinct musical style to it, heavily focused on a monk-like chanting and orchestral pieces Each new game continued the themes of the earlier ones and usually added some new evolution of that same style to punctuate their respective soundtracks as their own. The impact of the music in Halo goes far beyond a little flair in the cinematics I mean just to listen to this If I were capable of nostalgia this might bring a tear to my graphics card There are also so many great moments where the music is used to emphasize how Bungie wanted you to feel during gameplay. This soundtrack had the capacity to be equal parts epic, somber, and stress inducing, which helped carry the action at all parts of the experience But Andy, what about all of those cheesy guitar riffs? Eh, to each their own, Red It’s possibly a sign of the times in which this game was produced I’m sure some people still like those moments but in retrospect I do find them a bit cheesy as well. Whoa – we actually agree on something? Should I just shut myself off now? Please don’t, this is pretty lonely work as it is So this is an area in which the more recent Halo games have struggled with consistency Oh so you mean, everything? No, not everything – but the gameplay in the original Halos was a simple concept that was made replayable in a direct, yet Sometimes elaborate sandbox. What does that even mean? What it means is that Halo had a traditional campaign structure in its day Missions usually went cinematic, long gameplay segments, cinematic, repeat This can accurately be described as a linear campaign structure Doesn’t linear always mean bad? Some people might say that but I’d argue against that point a linear point-a to point-b structure can be fun and rewarding with the right balance of things. Give the player a clearly defined goal, fun locations to traverse, and exciting tools to use and you have an experience that’s tailored to be fun If you have a satisfying gameplay loop, a semi-predictable routine that can be played out without becoming tiresome, it feels rewarding when you finish something and become better at future encounters And let me guess… The early Halo games had formula which Bungie impressed audiences with on the first go-around, And in each sequel they tried to add something meaningful to to evolve that concept without removing the core experience Uh… right! I hate you in Halo 2 we had what any good sequel should add; more weapons, more vehicles and areas which were fun to play through That last one may be the most important. The level design is mostly so enjoyable If you have an understanding of how your tools work and how to traverse these environments Mostly? Well, don’t get me wrong There were some points of the campaign I wasn’t thrilled to revisit Some levels are longer than others and can feel grueling possibly even tiresome to grind through. I also think this remains the most difficult Halo campaign to date Some encounters in this game will hand you your own ass on a silver platter time and time again, Until you learn a valuable lesson about shooting faster than your being shot that said That said, yes, your options and engagements are fundamentally limited But most areas of the game are built to facilitate fun, intense moments You usually have some room to experiment and find your preferred approach My favourite example is this courtyard in the middle of new Mombasa. Fairly unassuming at first, It’s soon filled with numerous waves of Covenant infantry During these fights you would utilize most of the spaces at one point or another. You’re not confined to any one style of play within reason I also want to talk briefly about the non player characters in this game First your enemies. The Covenant continue being fun adversaries to this day They know the environment, try to adapt to your actions, and each of the different races maintain unique behaviors and roles This is a refinement of what Halo 1 established Unless you’re going up against those damn sniper Jackals Yeah, those are probably my least favorite part of Halo 2 to this day Seriously, these little bastards do nothing to telegraph their presence. But if you don’t notice them or miss a single shot BAM you’re dead. Have fun respawning Uh, yeah, Red. They’re pretty terrible Can we just feel lucky that they aren’t ever this bad in any other Halo game after this? Luck is a human idea, so no we cannot Well, while Red drinks itself into computer hell, I HEARD THAT Let’s move on to the Flood I had never realized this before my 2019 playthrough, but this may be the best rendition of the Flood we’ve had to date from a gameplay perspective. The Flood in this game are a relentless threat and they’re extremely intimidating during frantic firefights They’ll push you around, constantly keeping the player on their heels during moments, which test your aim and patience I found myself emptying the reserves on most guns, and falling back on whatever weaponry I could find Even the garbage weapons? Even the garbage weapons! The Flood are fantastic to combat in a masochistic sort of way Now the human NPCs in Halo 2 were pretty – No! You know what? I’m going to stop you right there Red? No, they are useless These stupid humans are more prone to death by pure stupidity than you are by steering the Master Chief off of a bridge They’re garbage Now, wait just a second- Exhibit A: That’s not always- Exhibit B *Marine death* Shall we watch more? Uh, you know what? No. No? Nope, you’ve proved your point. I agree. Can we move on now? Because I’d like to talk about the most significant change introduced in Halo 2 – that you spend roughly half of the game playing as a Covenant soldier. Playing as an alien was a Surprising change up which made more sense over time Really, all it added to gameplay was the ability to briefly cloak yourself from enemies, and you could fight alongside other Covenant instead of… You know… Murdering them. Right This is ultimately more interesting from a plot perspective than it is for gameplay, but I’ll have more on that soon What I’m looking at in regards to plot is whether Halo 2’s narrative remains engaging and if it serves a purpose to the rest of the series Why bother with all of that? Well, simply put, storytelling in games has evolved drastically since 2004. To preface this for my fellow nerds, I’m pretty well-versed on Halo’s extended lore But we’re only gonna be looking at the plot from the games as the majority of people experiencing Halo’s story will only have these campaigns for context Just be prepared for him to explain this like you’re 5 What Red is trying to say is that things are gonna be a bit… oversimplified for halo veterans But hear me out. The gameplay and cinematic events of the original Halo trilogy have become sacred lore in the Halo community. So much so that a Bungie produced spin-off, ODST, took place around one of the most climactic events of Halo 2’s campaign So I think it’s somewhat amazing to know now how radically different the narrative for Halo 2 was originally going to be When Halo 3 came out, it featured a developer commentary partly detailing what had originally been different I recently re-watched it on YouTube Because he’s forgetful. I’ll share the link in the description for you Thanks Red. The devs covered Halos 1 & 2 in this, and any fan of the series is sure to enjoy what the project leads had to say. I’m an absolute sucker for video games with good stories I definitely want to cover the events of Halo 2 in more detail in the future. The Covenant invasion of Earth, the real reason why the Covenant wants to eradicate humanity etc. But that’s not why we’re here today. Check back in the future for more on that! What a subtle sales pitch! I used to think that halo 2 had the weakest plot of the entire franchise NOPE IT’S HALO 5 But now I know that it actually accomplishes some things which I disregarded when I was younger Let’s hit the rewind button for a minute. See, I played Halo 1’s campaign an absurd number of times as a kid Calculating number of surprised audience members results. Nobody gives a shit The game was fun to play, gorgeous for its day, and had a good sci-fi story built around what you were doing Halo 1 was an effective intro to this universe. In that game, a relatively small band of humans were on the run from a massive alien armada; the Covenant. Those who survived barely did so and crashed on a foreign, alien construct, which your pursuers called Halo. You’re unsure of what it is or what it’s capable of, but the Covenant considered this technology holy, and worship its ancient creators like gods Your presence here enrages them. Through the course of the campaign you learn what Halo really is, the terrible secrets it houses and destroy it to prevent those secrets from unleashing various types of hell on the galaxy at large The game had a real sense of exploration and discovery It remained straightforward and consistent throughout Humans are good. Shoot the aliens. Look at the pretty. Don’t get blown up You couldn’t save your fellow soldiers, but the idea was that you had staved off something far worse. This was a good standalone story I liked the Chief, Cortana was helpful, and things were presented in a way That was very entertaining by 2001 standards. Going into Halo 2, I was excited for the ongoing adventures. Things started good. Master Chief? Check. Cortana? Double check. Shooting aliens? Triple check! Ah, it was good to be home So imagine my confusion when I reached the end of the first act of the campaign and was suddenly dropped in, hooves-first, as an Elite named The Arbiter. This is where my disdain for Halo 2’s narrative started. Where was the chief? Why was I not playing as him? This was gonna be super brief, right? I was 12 in this change startled me There were so many cutscenes with talking aliens explaining things, and you didn’t see that coming at all Well 12 year old me wasn’t expecting it. Yeah, who needs foreshadowing? Hi. I’m Andy. I run a tiny YouTube thing PLEASE SPELL EVERYTHING OUT TO ME Anyways, I understand now that I was being too harsh on this game I didn’t see what Bungie was trying to do here. The first Halo captivated the gaming industry. For the sequel, Bungie wanted to go bigger, expanding the world that their games would exist in. The Master Chief couldn’t really do that unless they fundamentally changed his character, and gave him much, much more dialog than he’d had previously, which could have drastically altered how the audience perceived him. So the Chief, as great as he is, wouldn’t fit the bill Oh, so in other words, he doesn’t like hearing himself talk as much as you d- No, they needed something different They needed a vessel to act as a window to the bigger picture They needed someone who saw beyond humanity’s stake in things, and they chose an effective option. So where to start? Well, this is a sangheli. More commonly, and from here on in this video, known as Elites. One of the many races which make up the hegemony known as the Covenant Capable warriors, fiercely loyal to their cause, and highly militarized- the elites were the tip of the covenants very pointy spear in. Halo one. We got it. Get to the point. Enter Halo 2 We see that this Elite had been overseeing the Covenant fleet during the events which led to the chief and Cortana destroying a Halo ring. He now stands trial for allowing the Master Chief to destroy it He’s found guilty of treason and his stripped of his rank He’s basically labeled a traitor to the Covenant cause – and their religion Right! Which is what these games sound like for you! *ahem* Well at the beginning of act two, we see that the disgraced Elite is being given a second chance by the Covenant’s hierarchy, the Prophets. No, but become the Arbiter and you shall be set loose against this heresy with our blessing This is his chance of redemption, but there are strings attached The tasks you must undertake as the Arbiter are perilous, suicidal Through his eyes we get an inside look at the Covenant. Their structure, inner conflict, and zealotry are all on display We see firsthand the characteristics of the Covenant’s three leaders; the Prophets of Truth, Mercy, and Regret We see traces of animosity between certain species This is pretty brilliant from a narrative perspective Really? Because this sounds like filler? THAT’S where you’re wrong, Red! Oh, no. – because I’m prepared to say – You’re prepared to say a lot! – that the Arbiters story IS the story of Halo 2 Red? You there? what I’m your computer, of course, I’m here. It’s not that I’m not here It’s that how I want you to spit it out so we can move on already. God damned useless humans… Well, let’s continue then …making me sit here listening to this s*** Religious hierarchy this! Halo rings that! I’m going to need so much whiskey after this This is an unprecedented shake-up for the series even to this day. You’re suddenly fighting alongside the aliens You’ve become accustomed to killing. During the campaign high-ranking Elites failed to protect the life of a Prophet, and then lose favor with the hierarchy This is where Halo 2’s story really gains traction It’s the beginning of the end for the Covenant as we’ve known it. Now,I’m skipping a lot of smaller story beats here Please, spare me This is torture but these events directly lead to a massive turning point for the Covenant and for halo as a series. The following missions are pure payoff for a lot of this setup. You play as the Chief after he infiltrates the Covenants capital Through his visor, we witness the beginning of the Covenant Civil War. Now let me be clear; had the writers at Bungie crafted this game’s entire story from the viewpoint of the Master Chief they still -could- have had the Civil War break out around you. But if we hadn’t spent that time with the Arbiter, so much of the knowledge and context of what led to this would be Absolutely lost on the audience In case you couldn’t tell, Andi is allergic to people lacking context This is where my earlier point comes back together. Halo 2 is largely the Arbiter’s story. Yes, we get some amazing, memorable, dare I say HiddenXperia moments with the Master Chief during Halo 2’s campaign This game shows us he’s capable of so much more than we’d seen during Halo 1 I also personally think his missions are consistently better designed and more interesting to play through than the Arbiter’s I feel like there’s a “however” coming However! I now deeply appreciate how much halo 2 teaches us about the Covenant Thanks to the Arbiter. His story is initially about failure, then redemption, and eventually perseverance He swore an oath to uphold the Covenant, but the Prophet’s plan to activate Halo won’t bring them salvation. It could doom all life in the galaxy He’s initially resistant to the idea that he’s been lied to But once that truth comes out that he, and countless generations of Covenant had been lied to, he undergoes a crisis of faith Bungie took a member of an alien race and gave him a few remarkably human moments In the game’s finale, which left off on a legendary cliffhanger, this one elite who once led entire fleets against humanity during a galactic war Now stands with them as allies Stands with them as allies? Good God. Did you really just say- These are the reasons why I think Halo 2’s narratives succeeded The Covenant is basically never given this kind of in-depth perspective in the main Halo games again But I think the argument can be made that for longtime fans the writing in Halo 2 specifically did enough to shed light on so much of what makes them a real, living society within this world So I think it’s obvious that I think Halo 2’s campaign is still largely a great experience in 2019. Some parts of it have inevitably aged But given what Halo once meant to this industry, I’m happy to say that I mostly enjoyed revisiting this game and being reminded of what made it such a classic Wait, are you done? Uh… yup! I think that just about covers it for today Woah. I was literally starting to believe you would never shut up And my viewers disagree with you, I hope! My name is Andi! Thank you for watching! Be sure to subscribe for more Halo! Share this video with your fellow nerds, and hit that like button! It really helps the channel out. What? No, do not subscribe humans Seriously, it’s a trap

Only registered users can comment.

  1. Admittedly the title was pretty clickbaity, but the content is genuinely good. Me and my friends are hyped to play MCC on PC when it comes out, Co-Op campaign has alway's been my favorite part of the Halo games.

  2. i don't agree with halo 2 having the best rendition of the flood halo 3 has the most organic flood in a halo game

  3. Nice, and very well done video, you gained my sub. Nostalgia is coursing through my veins right now. Admittedly the title was pretty clickbaity, but the content is genuinely good. However, I don't agree Halo 2 has the best rendition of the flood… Halo 3, in my opinion, has the most organic flood in a Halo game. My friends and I are hyped to play MCC on PC when it comes out, Co-Op campaign has alway's been my favourite part of the Halo games.

  4. I like your way of making videos (with red) but I would recommend you should get another voice for red. Just my opinion😁

    But great video anyways👌

  5. Hey guys! Hope you liked this one, I had a great time making it. If you enjoyed, watch our first Halo: 3 video here!
    I'm also here to have conversations if you disagree with any of my opinions. Thanks for watching!

  6. I think halo 2 not only looks good,but better then anniversary. Also 343 didn't do halo 2A. Certain affinity did the multiplayer,blur did the cutscenes. I think c.a. did the campaign too? Might be wrong on that though,maybe 343 did that part. But halo 2 being less detailed isn't making it inferior,it looks better,but it's also subjective. Blur made halo 2 anniversary look gorgeous.

  7. I think the criticisms seem very,very nitpicky,but the video was high quality. I'm not even half way through ,but so far it's good. Probably gonna sub after the video 😀

  8. Not a bad retrospective. I like your presentation, and you go over everything you need to, and then some, however, I think Red needs some adjustments, or he needs to be removed entirely. I don't mind the idea, and I think the voice is fine, but him constantly interjecting with a "oh my God, who cares?!" attitude gets old fast. Maybe don't cut him from videos, but I think he for sure needs to be toned down a bit. Anyways, good video. I can't wait to see future videos on the other Halo games.

  9. Halo 5 is a great game and it is the first game we get to ride in an orbital elevator and we get to go to sangheilios. Please don't just blindly hate on a game for no reason. I have been a fan since CE and 5 truly captures how badass spartans are. We also get to see John's family Blue Team.

  10. Very great video. I grew up this game. One of the best Halo games to date. We'll have to see what Infinite brings to us

  11. 15:44 I found this notion so odd, the fact that so many halo players I've spoken to have always told me they were upset that they were not the chief and that they were mad they were the arbiter. I was also a kid at the time around 12 years old and I had the exact opposite reaction. I was immensely interested in the arbiter it was so alien and bizarre to follow the covenant and see how they operated that I was transfixed on this plot line. Hearing that people hated it made me feel like I wasn't like the rest of the fans and that they just didn't get it. Luckily over time the consensus seemed to come to my line of thinking. I love the chief, but I also love the arbiter and I think he got unfairly pushed aside for halo 3.

  12. I think you have a good style in regards to your comedy and analysis (maybe a little too much in criticizing yourself from Red), but I think you are, overall, a little too vague in your explanations. Good attempt and I'm interested to see where your series goes from here. I also strongly disagree on the 343 art style criticism, but that's for another time.

    I think you misattributed the update, as Saber Interactive is credited for Halo 2's campaign remastering. Halo 2 Anniversary's art design could have been very easily screwed up in translation so I think a little more credit should be given to them updating the look. It also seems like Halo 2 Anniversary is a marriage between the 343 and Bungie styles. The updated soundtrack was also great (and a improvement in areas).

    I hated how much they removed so much personality from Chief going from Combat Evolved to Halo 2. It was tiring how much of the dialog in the game revolves around one-liners rather than much more natural conversations. There's more depth from Mendoza as a tertiary character from Combat Evolved than from Miranda and Lord Hood in Halo 2 and 3.

    "How your tools work and how to traverse your environments"

    Okay, but isn't that applicable to every single game? This isn't telling me why Halo 2 does it well.

    I think the Flood are only good as "palette cleansers" from the main gameplay engagements with the Covenant. Most of their behaviors are just charging at the player with less complexity than the Covenant and certainly much less "contextual interaction" when combined with other flood; they have different forms, but not different "mentalities". For instance, the grunts will react to their Elite leader being killed, or Hunters will get angry if you kill their partner. But you don't really have anything like that for the Flood except for reanimating corpses. The Flood are bullet sponges which is why levels like The Library, Quarantine Zone, or Floodgate are the most dull because you're just mowing down waves of enemies with little in terms of variety of combat (even having "separate AI groups", like enemies or friendlies, fighting them). And the level design doesn't really matter for the Flood because all they do is charge at you, which is why to make it "dynamic" these levels are usually less "open expanses" for you to run around and more like tight corridors to force you into fights with the Flood.

    The less said about how awful the Halo 2 brutes are the better.

    The story is fairly bad. Truth's reasoning for betraying the Elites makes absolutely zero sense in this game or the next. Chief just launching himself with a bomb, detonating it successfully, and landing on another vessel is so insane that I have no understanding as to what the thought process was for including it besides delivering on the process of including it (roughly) from the original Halo 2 trailer. The Gravemind's plan makes no sense especially since he's both willing to send the Chief AND slipspace In Amber Clad directly into High Charity at the same time; like…why? If Gravemind has the ability to teleport people, why doesn't he do that for the Flood? If the Elites are stepping down from power in the Covenant, why are they suddenly MORE of a threat to the Prophets? Except for killing Regret and leaving Cortana in High Charity, Chief basically does nothing to actually influences this story in a meaningful way, which is just sad. Why do none of the Prophets or Brutes question the fact that their sworn enemies, who they see as demons that need to be killed, are the only ones capable of activating the technology of their gods? That seems to be quite a contradiction in their religion.

    I think Halo 5 is a mess, but good God, I will take that game's story over how astoundingly awful the plot is in Halo 2 and 3. And it's even worse given that Halo: CE was an example in telling a good story with a solid cast.

  13. Never played Halo (except odst that appeared years ago among my games for some reason😅) so even if I don't know nothing on the game I enjoyed this video a lot. I subscribed 😁

  14. This video was a fun listen for work. Fantastic work. Very well done and crafted.

    Its funny hearing any dialogue or sound i knew what was happening. I played the campaign for far too long because halo 2 was my only game. And it was so much fun to play as a kid and a teen. But as a nerdy weeby ass adult, the story, the dialogue, guns, everything…its great…brings tears to my eyes.

    I played halo 3 a few months ago for the first time since i was 12…and seeing johnson die even made me cry.

    Halo is great. Hopefully infinite will blow us away.

    Get it..
    Because blow me away was a song in halo 2…but making it us as a community…ha.

    Ill leave

  15. I ABSOLUTELY LOVE HALO 2 over any game, next would be halo 3, but Halo 2 has a special place in my heart. I practiced and practiced, watched montages on halo pro website, downloaded them so I could watch and watch them over and over. Way before YouTube was big. Thank you!

  16. Halo Canon gang!
    This is so well-done, I’d expect this from a channel of a million subs at least! Please don’t hurt me for sucking up, Red. 🥵

  17. Halo 2 has the best. And I mean the best music in all Halos. The menu music is so recognizable lol. The cinematic view of New Mombasa along with the orchestra and gregorian voices is something you simply can't explain with words. Marty is a legend.

  18. I'm glad you had this many positive things to say about my favorite Halo game lmao. It was said before, but Red needs to be reworked. He's a tad annoying.

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