Football Player Photoshop Composite Part 3 Extraction Removing the Background
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Football Player Photoshop Composite Part 3 Extraction Removing the Background

September 21, 2019


Hey guys! Now we are going to start part 3
of my 3 part series on Photoshop composites. In part 1 we added drama to the photo and
also did dodging and burning on his muscles and we also used topaz adjust and image nomex
noiseware plug in. In part 2 I showed you my three favorite techniques for enhancing
eyes. We used Photoshop for the first one, then I showed you an action and then I showed
you a plug in. This is part 3 where we are going to go over extracting a player from
the background. I’m going to do his head separate from his body because the hair is little bit
more of a challenge. Then we will add it to an EASYdigitals.com layered backdrop volume
4 background. Let’s get started. Click on the quick selection tool and I am selecting
the area that I want to extract. Press on the alt key when you want to take away an
area. So I’m going to save this selection. Press control d to deselect and now I’m selecting
the head. Save the selection as head. Now with this one we are going to press the radius
a little bit more than on the body so we will get these little fine hairs. You can see if
you push it too far it starts to turn gray on the edges and you don’t want that. So you
can push it until you see the whispy hairs on top and then click ok. Make sure your layer
is selected that you want to use for your head and click the mask. Turn off the background
layer and you can see your extraction. Then you can come over to your paint brush, change
it to overlay mode, make sure you have your white brush selected and you can make sure
you get all these areas. And you can change them into 100% white by selecting them then
you won’t have any see through areas. So then you change it to black and you go to the areas
that you don’t want to show on the mask. Then you can change it to normal mode and you can
get even more of those areas that aren’t allowing you to brush over them with the black. Then
you can switch to white and go on the inside. And I see here that there is a little bit
of hair that I want to get over here, so I’m going to look at the mask and I’m going to
use the white brush. So the masks that we saved are in the channels area. You can select
it and press control and then select the body and it will bring up the selection. Now we
are going to grab our quick selection tool and refine edge. We are going to smooth and
then feather, click smart radius, increase and check out the edges. You want clean edges.
This is too much. We lost the strap on the helmet. There are some areas in the middle
that I didn’t get. Click ok. Come up to your mask that has your head in it and click on
that. Press alt backspace to fill it with white. Now you can check your mask and you
can get a white brush and fill in the areas that I missed and up here around the neck
line. Now I’m going to click on the layer and I’m going to save it. Open my backdrop.
I’m going to select my player, pull it off to the side and drag that layer into my backdrop.
Select my transform tool and move it into place. I’m going to make sure I have my transform
auto select layer and show transform control check marked at the top. Now I can resize.
Shift, press down shift to keep the aspect ratio. Press enter. I’m going to look at it
with the magnifying glass. I need to move it down below the smoke, so I drag the layer
down. I’m going to add a hue saturation to this background. Colorize and just move the
slider until you like the background. I’m trying to match his helmet, but you can see
all the different options. Right here I have a little bit of an edge, fringe on this arm.
I’m going to correct that. I’m going to add a blur to the mask. Double click the smart
object and then you can get to the mask. Grab your lasso and just go around the body but
not the head because if we use this technique on the hair it’s going to take away from our
hair and we don’t want to do that. Filter, blur, Gaussian blur and I usually do about
3 %. You could probably do a little bit less. Control L to bring up levels and then we are
going to push the triangle to the left until we see it here. I’m exaggerating it here so
you can see. Push it to the left until the fringe is gone. Press ok. Close the smart
object. I’m going to fix this area around the neck where the lasso tool was. I’m just
going to add back in so it’s a clean conversion right here. Make sure you have your white,
your black on your mask to hide. And over here, this area was not effected but I’m going
to go ahead and add in a little bit more skin over here. You can see you can get really
fine details here. Click ok. Fit on screen. Hue saturation. Desaturate my player so that
he matches the background a little bit more. It’s a little too bright. To saturated. And
this is how you get it to match the back ground better. Now I’m going to add an outer glow
in white. It needs to be really large, so move the size up all the way. Opacity to 100%
so you can reduce it later when it’s on it’s own layer. Right click it, create layer. Now
go to the layer that it created, filter, blur, Gaussian blur, this is going to be large.
I want you to see it here. And you can back off the opacity until you like it. And that’s
basically all there is to it. I would love to see your composites. You can either post
them on our facebook wall or email me and ask me to post it and everybody wants to see
what you are doing. We love to get ideas from each other, so I hope this can be a community
where we can really help each other out. Let me know if you have any questions or comments
below. Thanks!

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