This video was sponsored by Blue Apron, a meal delivery service. Sign up using the link in the description and I’ll tell you more about it at the end of the video. Professor Plum: “There’s been a murder!”;’+ *Music sting, gasps* Mrs. Peacock: “Oh, he’s dead, he is.” Professor Plum: “It’s a classic game of Clue.” Professor Plum: “Who done it,” Professor Plum: “Where they done it,” Professor Plum: “And with which weapon they, uh… done it with.” Colonel Mustard: “I say it was in the kitchen with the wrench by…” Colonel Mustard: “Miss Scarlet!” Miss Scarlet: “*Gasp!* He did it in the library…” *Gasp!*
Miss Scarlet: “With a bloody lead pipe!” Mr Boddy: “Knife. Knife.”
Miss Scarlet: “Oh. Right”
*Clock chimes* Miss Scarlet: “The killer is Mr. Green!”
*Lightning, dramatic music, super spooky* Colonel Mustard: “Well, it could’ve been someone else.” Announcer: “The game of Clue!” Ian: Oh, man. What a classic. Ian: Clue, known as Cluedo outside of the States, Ian: Is a mystery murder board game originally published in 1949. Ian: Nowadays, the game is owned and published by Hasbro Ian: Who publishes other board game classics like Ian: Battleshipdo and Monopolydo. Ian: Clue has been around for ages and has tons of iterations and spinoffs, including but not limited to, Ian: A book series, a VHS game that I’m definitely checking out later, Ian: And of course the cult classic film that’s actually a pretty good movie. Ian: Today, though, we’re gathered to take a look at 1998’s Clue: Murder at Boddy Mansion.
*Thunder roars* *Spooky scary music* *More spooky scary music* Ian: That was so cool! I’m into it! Ian: If you’ve never played the Clue board game before, let me go over the basics. Ian: You assume the role of one of six characters: Ian: Miss Scarlet, Colonel Mustard, Mrs. White, Mr. (Rev.) Green, Mrs. Peacock or Professor Plumbuh. Ian: They’ve all shown up at the house of Mr. Boddy, who is then murdered!
*Dramatic music* Ian: Each of the six is a suspect in the murder and our goal is to find out… Ian: Who committed the crime, with what weapon the crime was committed and in which room. Ian: Now, a skilled detective would do things like examine the body of Mr. Boddy or maybe look for possible motives. Ian: But since none of us are skilled detectives, we immediately proceed to drag each other into various rooms of the house… Ian: And scream random accusations at each other. Ian: You see, each character, room and weapon has a card. Ian: One of each is randomly placed inside a sealed envelope. Ian: This represents the murderer, the weapon, and the location. Ian: The rest of the cards are dealt among the players. If you’re holding, for instance, the lead pipe card, Ian: You know that it’s not the murder weapon. Ian: So you venture to a room that you don’t have a card for, Ian: accuse a person you don’t have a card for of murder, Ian: by way of a weapon that you don’t have a card for. Ian: If someone has one of those cards, you’ll get to see it privately Ian: and then you know not to guess that card again. Ian: The first person to find the correct combination of the three cards is the winner. Ian: It’s not really about finding clues at all, Ian: but I guess “Process of Eliminationdo ” just isn’t that great of a board game title. Announcer: “Professor Plum – it is your turn.” Announcer: “Please roll the die.”
*dice rolling sound* Ian: Murder at Body Mansion is probably the best version of Clue that I’ve ever played. Ian: Well, I think I’ve only ever played the board game before, Ian: so maybe that’s not /too/ impressive of a claim, Ian: but this game is really, really good, assuming you enjoy the general mechanics of the game Clue. *thunder crashing, dramatic music* Ian: Each time someone makes an accusation, you get to watch a creepy cutscene of… Ian: MURDER!
*thunder and dramatic music* Ian: I think out of everyone, the cutscenes featuring Mrs. White are the creepiest. Ian: These would have really scared me when I was younger, I think. They’re very unsettling at times. Ian: Now I don’t know much about the murder victim in this game, Mr. Body. Ian: I can’t say whether he was a good or bad person; Ian: If he had a Mac or a PC; Ian: If he pronounced it “GIF” or “JIF” – Ian: But what I do know is that his house is freakin’ stupid. Ian: Look at this place; there are hallways everywhere, no two rooms are connected except for two secret passageways! Ian: Which I recognize are cool, he gets some style points there. Ian: But it’s like he took a cool-looking house and said, “You know, this place sure could use a ton of random hallways leading to windows!” Ian: “Wouldn’t that be nice?” Ian: He does have excellent taste in music, though. Ian: The soundtrack is amazing, and the clicking sound effects are extremely satisfying. *extremely satisfying clicking* Ian: The sound and visuals are what really sell this game for me. Ian: You can even interact with the environment a bit and wander around the rooms when it’s your turn. Ian: Uh-oh, it looks like Ms. Scarlet might have wandered a bit /too/ far and ended up outside of the house, Ian: What’re you doing out there? You’re not – you’re not supposed to be there… Ian: If you’re picking up this game, be sure to also pick up the patch to this game. Ian: Version 2.2 fixes a lot of game-breaking issues. Ian: When you accuse another player of murder, it’s a rule that the accused gets moved into the same room as you. Ian: Without the patch, players can be teleported outside of the house instead, Ian: and if it happens to you, you’re unable to move Ian: which can result in not being able to progress in the game. Ian: You can also just get stuck in random rooms. I kept getting stuck in the ballroom; no amount of clicking could free me. Ian: How do you get out of a room? …Just let me out! Ian: After installing the patch and starting a new game, though, I haven’t run into any of these problems. Ian: If you’re anything like me, you probably fear trying new things and love rolling dice – Ian: so you’ll have a natural aversion to the “No Die Roll” mode – Ian: But, I encourage you to live on the wild side a little and give it a shot! Ian: The die comes pre-rolled on your turn, and features some higher numbers, which lets you move around the house a bit faster. Ian: There’s also some various other, minor rule changes. Ian: Most of the time, I’ll probably stick with the Classic Mode, but it was still a good time. Ian: I also encourage giving the AutoNotes setting a shot, if you’re finding taking notes a bit challenging. Ian: It /does/ feel a little like cheating to have the computer jot down your notes for you – Ian: but the thing is, that when you’re shown a card, there’s no visual indicator as to who is doing the showing. Announcer: *quietly* “Mr Green can disprove the suggestion.” Ian: If you miss the voiceover telling you who it is, which I did /a lot/, there’s no way to know. Ian: AutoNotes takes care of that minor struggle. *jazzy music* Ian: Now there’s not much more I can say about this game; it’s just a really solid interpretation of Clue. Ian: They really got the atmosphere right, which in my opinion is one of the more important parts of Clue. Ian: I /will/ say that I seem to be the murderer a lot? Like more often than not? Ian: And I’m not sure if I was just getting unlucky, or if the game was trying to say something about me as a person, Ian: but, it was a little frustrating. Ian: In fact, the one time that I actually won the game, it ended up that I was the murderer. Ian: which means I solved the crime, only to end up in prison. Ian: It’s a little hard to feel victorious when you see your character getting locked up, even if justice is being served. Ian: But I sure hope I /served/ up a review that did this game justice! Ian: I know it’s a smaller game than I usually feature on my channel, but I want to start covering more of these Ian: smaller games, because they can be really cool, and some are really nostalgic for me. Ian: In fact, sometimes the simplicity of the game is a much-needed change of pace, Ian: and it’s part of the reason I like it. Ian: I just hope you guys found this video interesting, and that it was a treat for some Clue fans out there… Ian: Because there’s no doubt in my mind that this game was definitely a treat for me. Ian: And hey, speaking of treats, the first 100 viewers to use the Blue Apron link in the description of this video Ian: will get three meals off their Blue Apron order free! 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