Assassin’s Creed Odyssey Review
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Assassin’s Creed Odyssey Review

September 22, 2019

(groans) – Come and get it – [Brandin] Ironically, for
a game set in Ancient Greece, Assassin’s Creed Odyssey
is anything but Spartan. This epic scale action
role-playing game shines as a grand adventure
through a magnificent, beautiful open-world on a
scale we’ve rarely seen. With so few compromises
between quantity and quality, Odyssey vaults over its
predecessors to become the most impressive game in
the history of the series. (string music) Assassin’s Creed Odyssey begins
more than 2400 years ago, at the onset of the Peloponnesian War. This was a decades long struggle between Athens and Sparta for dominion over the Ancient Greek world. And after an astonishing 60 plus hours of galloping, sailing and slicing through that historical-fiction sandbox, it’s easy to see why it was
worth fighting so hard over. Odyssey’s world is the biggest and most vibrantly colorful of the series, and though much of its
playground is blanketed in the fickle blue
waters of the Aegean Sea, its playable acreage is only rivaled by its sheer jaw-dropping beauty. But, as with virtually all
grand-scale game worlds, flaws are just under the surface. The immersion is occasionally
broken by draw distance, textures that sometimes
arrive late to the party, or getting terminally stuck on geometry. Or, maybe a lootable item
will become unreachable, or your tame beast becomes
untamed when you die and reload. (bear roars) The bugs are annoying,
sure, but this is still one of the best open
worlds I’ve ever explored. (string music) – [Narrator] For the first time
in an Assassin’s Creed game, we get a choice of whether
to play exclusively as a man or a woman. Now, they’re effectively
the same character, though Cassandra’s voice
acting is more consistent than that of her brother Alexios, and accents throughout
Odyssey are hit-or-miss, usually falling somewhere between good and outright scenery chewing. – Is that a yes? Did he say it? – He sure did boss. – [Narrator] But the facial animation of the marquee characters is superb, and you can sense the subtle disgust or confusion on the face of Alexios or Cassandra without them
having to say a word. Alexios and Cassandra are easily the most flexible characters
in any Assassin’s Creed game. As a mercenary, my Alexios was free to be whoever I decided he should be. A merc with a conscience,
a one track mind horn dog, – So, blood does pulse in those veins. – It roars. – [Narrator] Or a ruthless,
murdering psychopath, there are no wrong answers, but there are definitely consequences. – I’d never make an arrangement with you. – You’re wasting my time. – You need to die! – [Narrator] Most dialogue
decisions usually don’t carry much meaning outside of whether your character is an upstanding person or a total dick. – Take this and get out of my sight. – Do you think we’re farmers
that can be bought for beans? Take your money and stick it up your… – [Narrator] But, some of
those choices do affect the greater world around you. Varied side-missions
become available according to your deeds and some
side-characters could live or die, all the way through to the
multiple possible endings. I never felt like I screwed myself out of something I wanted
to do, but I had the freedom to be who I wanted to be. I was often too lazy or self-assured to hide my murderous
ways, which put me at odds with Odyssey’s new notoriety system. I initially found the
procedurally generated mercenaries who were sicced on me to be little more than loot pinatas, but when they started to show up in force to complicate matters while I was in the
middle of sieging a fort, they earned some respect. I appreciate the chaotic
X-factor they bring to Odyssey, and rising through their ranks to gain the attention of
their legendary warriors is a fun meta-game in and of itself. (daggers slicing) – Similarly, the new
nations struggle system allows you to help the war effort for either faction in each region. By destroying supplies,
pillaging war chests or deposing a national leader, you’ll trigger a conquest battle. While these huge melee or naval battles are thoroughly excellent
and reward some good loot, they ultimately don’t mean much. No matter who you side with, or who wins, the war machine keeps turning. (combat) – [Narrator] Odyssey continues what Origin’s started last year, moving combat to a free-flowing dance of light and heavy attacks. The weapons are swords,
daggers, axes, maces and staves, all of which behave
just differently enough for meaningful nuance. In the heat of battle it’s
an easy to grasp system of slashes and skills, and I’m still picking fights just for the joy of it. There’s a staggering
amount of weapons and armor to find, upgrade and
engrave with powerful perks. It’s great that you can
make a favorite piece of low-level legendary gear
useful in the late game, if you pump enough resources into it. But, even though I didn’t always have the crafting materials or currency needed to upgrade my old reliable
helmet to my current level, a constant stream of new, viable
gear continued to pour in. Progression comes from Odyssey’s
three distinct skill trees, each holds powerful abilities that can devastate the battlefield, and while I opted to turn Alexios into a killing machine by
focusing almost entirely on the warrior tree, I
also dabbled in the others enough to pick up archer
skills like the head-splitting Predator Shot and the Assassin Mastery that made silent kills more reliable. Every skill I chose felt worthwhile, but thanks to the
murderous power of gravity I found the Sparta Kick
to be the single-most devastating weapon in my arsenal for nearly half my playthrough. (kick impacts) – Burning – [Narrator] The other pillar
of combat is naval warfare, which is the best its ever
been in Assassin’s Creed. Your ship has excellent options
to buff out arrow damage, or ramming damage or durability. You can also subdue nearly any
enemy to become a lieutenant who augments your ship for a smart sub-layer of optimization. Gliding across the
glassy-teal Aegean headlong into an armada of pirates,
Spartans, Athenians or even a helpless merchant
vessel is something I relish, even after so much time
dominating Greece’s waters. (Upbeat string music) – Now I need more obsidian,
if you can bring me some, Mystios, my finest blades shall be yours. – [Narrator] While side missions
and combat are abundant, and fun, eventually you’re gonna need to move Odyssey’s story forward. It’s enjoyable, with genuine
moments of bare emotion that made me feel for those involved. Its straightforward
family drama is elevated by the lack of the tired
Assassins versus Templars soap opera, with enough
twists and memorable side-characters to keep me invested. At the same time, it’s padded
out with meaningless errands that make getting to those
strong character moments a painstaking gauntlet. Often times, the payoff of
a major character reveal had been dulled because
I had to spend six hours chasing my tail through half
the Greek world to reach it. And even after completing the main story, there’s still so much left to uncover that I’m nearly as
overwhelmed with where to go and what to do next as
I was when I started. Whether I’m hunting down the remnants of the sinister Cult of
Cosmos, tracking down relics that push the totally superficial
present day story forward, fighting mythological monsters or hunting the great beasts of Greek legend, there’s a staggering amount of content still left to discover. (upbeat string music) – You. You destroyed the Athenian blockade. – They were in my way. – [Narrator] Assassin’s Creed Odyssey is a resounding achievement
in world building, environment and engaging gameplay with occasional problems throughout. Its incredible recreation
of Ancient Greece is something I’ll want to go back to long after I’ve finished its main story, and its excellent systems mesh together in a way that’s hard to beat. While there are definite rough edges, Odyssey sets a new bar
for Assassin’s Creed games and holds its own in the eternal debate over the best open-world
role-playing games ever. For more on Assassin’s Creed Odyssey, watch us take down an Athenian camp or check out why the Spartan
Kick is so devastating. And for everything else,
keep it right here on IGN. (sword striking)

Only registered users can comment.

  1. This game is garbage when you compare it to a real assassins game like assassins creed brotherhood or revelations

  2. They shouldnt use the name assassins creed anymore and come up with a different name.. cause the games has nothing to do with assassins creed anymore

  3. The game is ruined because it's trying to follow the AC play style, if it was a stand alone game and not trying to have the AC layout it would have been a fun Spartan game

  4. The ultimate collection is cheaper than the standard edition for a limited time, so if you want this game, now is the time.

  5. This game is nice but after a while, it gets seriously redundant.Kinda got sick of searching for each loot it gets old looking for supplies to burn. It's like there are the same goals for every place you go and everything that you do.

  6. old school ac players : this is not how an ac game should be
    new school ac players : this game is perfect
    edit:wow I haven’t got so many likes thx

  7. Mama take me to Walmart I need this game and 2L Dr pepper with snacks I'll be gone for a week if someone hot just appears out of thin air and wants to take me as his bride you'll have to wait I'll be playing this game sorry ?

  8. One thig which really bothers me is the over-zealous soldiers in the ''casual'' restricted zones. You take three steps into a closed off areas, like a temple square, and with zero warning the soldiers will try to kill you. This is fine in forts, and walled off areas, but a temple in the middle of Athens? What if I were simply asking for directions, or didn't know the area was occupied? You'd expect a simple ''you can't be here sir''.

  9. just finished it. its one of the best but tied in the same place as origins. it does things better than origins and origins does things better than it.

  10. Just purchased this game since it was on a ubisoft sale and oh man it feels broken. Mechanics aren't smooth, fighting is choppy and assassinations dont feel satisfying like they use to in assassins creed games. I don't mind the change so much in story telling and era but it feels like a whole new team developed this and it just doesn't play the same anymore. Disappointing so far but I'm only 3 hours in so I'm hoping maybe as I level up my skill tree it will get better.

  11. after watching the first choppy "lunge" from the main character about 30 seconds in i knew this was a crap game and moved on. lol

  12. So if you do meaningless quests and travel for 6 hours, why give it a 9/10?
    For me this is a no go and means max 5/10, no matter how the rest is polished.

  13. 1:40 – This mans has a huge bounty on his head 0-0

    3:36 – How? A full bounty? I’m newer to the game, I have 20 hours on it, just bought it recently. I’ve never had more than 3 mercenaries after me

  14. Hahaha nobody talks with those fake accents. Its totally ridiculous.
    I have several greek friends and nobody talks like that. Its idiotic

  15. When I got this game I played for one hour then deleted it until like 3 months later I downloaded it back and play 12 hours a day

  16. This game will disappoint and anger you. The map is very large but everything else is horribly put together. It’s as if all they focused on was the size of it and nothing else. Also the controller is not synced properly to the game and because of that it will not respond properly in fast paced combat and you die constantly. It’s not the controllers fault or the ps4 because it works fine with other fast paced games. It’s definitely the game. This game is barely playable and definitely not fun and not worth buying.

  17. I just hope Ubisoft never NEVER implement Character Customization in Assassins Creed! I'm pretty sure I'm not the only one thinking so.

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