7 Crazy Ways Video Game Pirates Were Punished By Developers
Articles Blog

7 Crazy Ways Video Game Pirates Were Punished By Developers

September 7, 2019

So, you thought you could get away with it,
huh? You thought you could just copy that game
without forking over some cash? For as long as video games have existed, bootlegging
games has been a problem. “Did I hear you right, did I hear you sayin’
that you’re going to make a copy of a game without paying? C’mon, guys. I thought you knew better, don’t copy that
floppy.” A lot of people worked really hard making
those games, and some of that work even went into punishing game thieves in some pretty
creative ways. Here are just a few crazy ways video game
pirates were punished by developers. As if this wasn’t punishment enough. “On these disks, we have frozen in
time, the creativity of someone’s mind. Do you think just because, with a flick of
a key, you can copy the game, that the work is free?” Living on the edge When you have a game like Mirror’s Edge based entirely around the questionable art of parkour, speed is essential. Defying the laws of physics and running sideways
across a wall isn’t for the faint of heart… or the terminally slow. Given that momentum is necessary to play the
game for more than a minute, the developers just took it away from any illegitimate copy
of the game. The resulting version of Mirror’s Edge is
an unplayable, living nightmare in which you’ve been struck with a crippling fear of heights. As pirate gamers approach the game’s first
intimidating ledge, they gradually slow to a snail’s pace. Any attempt at movement is severely hampered,
and when you can’t jump to the next building, you’re pretty much dead. The pirate learns that they can’t play the
game, ideally feels a deep sense of nerd shame, and with any luck, actually pays for a copy
of one of 2009’s most interesting games about parkour. It’s like 20 bucks, bro. Just do it. A similar technique was used for illegally
copied versions of Batman: Arkham Asylum, basically turning Batman into just some ordinary
jerk with a death wish and a dorky costume. Gliding around like a bat is a pretty important
game mechanic, but pirates wouldn’t know, because they don’t get to use it. Once the game fails the usual system check,
the ability to glide is simply removed. Pirate players found out what happens when
a person tries to do a bat-glide in reality. “To the Batmobile! Aghh!” The game also made saving impossible, but
making the Dark Knight just kinda stumble off of buildings probably deterred anyone
from playing long enough to do anything worth saving. Total terror Players of Five Nights at Freddy’s are pretty
accustomed to getting the living crap scared out of them, both figuratively and physically… …but despite how effective the game’s usual
robot-animal-jump-scares are, the developers decided that pirates deserve an additional
pants-wetting moment that they’ll never forget. Players who attempt to quit their pirated
copy of Five Nights will find themselves on the receiving end of an additional, unscripted,
and pretty harsh jump scare. That’s pretty much it… but it works really
well. How cruel is is to keep on pounding on someone
after they’ve already cried “uncle”… even if they kinda deserve it? “Broo! Got ya. Scared ya. Scared ya!” For the birds As a fairly well-received first person shooter,
ARMA 2 became a popular target for pirates in 2009. The developers, however, weren’t screwing
around when they wrote in their anti-piracy code. Anyone who attempted to play a stolen copy
of this game probably should have had a barf bag ready. If you’re playing a copy that isn’t legit,
your POV essentially gets drunk. Great for Bachelorette Party Simulator 2000
— not so great when you’re in the heat of battle. Your focus cuts in and out, and your weapon’s
rounds lose their accuracy. If this wasn’t enough to deter you, the game’s
logo would appear all over the screen. If that truly wasn’t enough, intrepid game
thief, your character just up and turns into a bird. Try holding a VSS Vintorez with tiny, feathered
wings. A free-to-play multiplayer version was released
just a couple years later, just to taunt disgruntled pirates even further. Should have waited, bird brain. That wasn’t even the only pirated game that
ruined your day with birds, either. If you’re playing a bootlegged version of
Crysis: Warhead, all of your guns will replace your bullets with live chickens. Eventually, the hundreds of cluckers can cause
the game to crash. And even if it doesn’t, there’s no way to
fight a war with farm animals, right? Manual insertion Back in the early days of home gaming, developers
had limited options when it came to copy protection. Not only did they need to get creative and
publish elaborate rap videos… “Say ya see a game you like and you really
wanna try it. Don’t copy that floppy, just go to the store
and buy it!” ….but they also needed to use what they
had: oldschool paper instruction manuals. The developers of Prince of Persia included
a fun way of dealing with pirates. In the second level of the game, just when
you think you’re in the clear, you come to a large room filled with potions, each with
a letter above it. It’s a real Last Crusade moment. “You must choose. But choose wisely.” The trick is that the potions correspond to
a code printed in the game’s manual. Choose the wrong potion and you’re dead. If you have the manual, you’re free and clear,
and get to live on to finish the game. And you couldn’t easily just look up video
game codes on the Internet in the ’80s, because the dark ages were a terrible time for nerds. “Get those nerds!” “Nerds!” “Neeeerds!” Memory loss A retro classic in every sense, Earthbound
for the Super Nintendo included an epic way for game developers to troll pirates. An unofficial copy of the game could be played,
but it became aggressively difficult, making it nearly impossible to finish. Of course, some people somehow sludged through
the epic challenge, so developers HAL Laboratories had one more surprise in store. It all comes to a head with the final boss,
Giygas. If you win the first round with the epic boss…
your game crashes in the most colossal way possible. The whole thing freezes, and when you reload
the game, all of your thirty-plus hours of save data is gone. It’s all gone. Forever. “Like tears… in rain.” What a shame The developers for Skullgirls had an interesting
way of dealing with pirates: they embarrassed them online. Once the player finally beat the game, they
wouldn’t get the usual ending. Instead, they’d be greeted with a text box
saying, “What is the square root of a fish? Now I’m sad.” That’s it. No end credits, nothing you might normally
find at the ending of a game. Just a bunch of nonsense. Pirates were annoyed and took to the Internet
to find out, essentially outing themselves as dirty thieves. It wasn’t just about punishing pirates though. Skullgirls enjoyed some viral publicity as
a result of their unusual end-game, which helped boost sales and ensure a string of
re-releases. Oh, the irony One of many interesting business simulator
games — if you’re hardcore into the thrills of resource allocation and profit margins
— Game Dev Tycoon follows the development of a fictional game from start to finish,
with the hopes of building a Nintendo-like empire. And so, there really was only one way the
developers of Game Dev Tycoon could troll pirates: they put the pirates in their shoes. If you’re playing a pirated copy of Game Dev
Tycoon, you might notice your profits taking a steep dive when your otherwise-popular products
should be making money. Eventually, one of your staff members will
fill you in, saying, “Boss, it seems that while many players play
our new game, they steal it by downloading a cracked version rather than buying it legally. If players don’t but the games they like,
we will sooner or later go bankrupt.” Pirates went online to complain, and not only
did they out themselves, but they hilariously complained about pirates stealing their virtual
games while they were playing a pirated copy of a real game about trying to make money
while creating virtual games. So, we’re left with one question. “Why are you the way that you are?” The irony, it would seem, was lost on many. Thanks for watching! Click the Grunge icon to subscribe to our
YouTube channel. Plus check out all this cool stuff we know
you’ll love, too!

Only registered users can comment.

  1. I was wondering like how they find out if the game was pirated but something off that the game usually scans for if something is off that would trigger it to assume its pirated

  2. My summer car messes you up pretty bad when you pirate it

    The engine to the car is broken all the time

    And the battery goes back to the original place and you need to get but the car still won’t work

  3. I'm sorry but I'm not gonna pay 25-120$ USD dollars, especially in my poor currency economics state over virtual colors and pixels.

  4. Nobody:
    Absolutely Nobody:
    Absolutely FUCKING NOBODY
    Me: 4:08 "theres no way to fight a war with farm animals right????"


  5. so when Developers will be punished for selling broked games?????? I like to check first if game is worth my moneys, its not an crime

  6. what's the point of putting more jump scares in the game? why would the pirates think it was any different from the OG since the game was supposed to be scary in the first place?

  7. Bob's world STOLE VIDEOS from LEVEL UP! Used it for their ads! That is not attractive, That is just plain stealing! Level UP, BETTER CALL THE POLICE AGAINST BOB'S WORLD DEV TEAM FOR STEALING YOUR VIDEOS! 😬😬😬😬

  8. And ban Bob's world for Theft of Popular YouTube Videos! Perpetrators: Bob's world Dev team members! Victim: A YouTuber usernamed LEVEL UP! Incident type: Piracy! Recommend punishment: 25 years in Federal Prison and a fine of $250,000.00

  9. I seen an ad of it, It is an Illegal copy of Level Up's Videos!

    I-seen-Ads of Bob's world
    Ads of Bob's world-illegal copy of- Level UP's Videos

  10. . I inderstand shitting on people in first world countries who can affoed games but dont, but shitting on us people in third world countries isnt rlly fair. U know how much my minimum wage was in Jamaica? You dont get paid hourly. You get a flat salaray of $7000 a week or around $51 a week..how much do yall get in the US? Idk probably way more than that.

  11. I don't get why people pirate copy games, these people work hard to give us a great game and these losers want it free by pirate copying the game…..tut tut tut.

Leave a Reply

Your email address will not be published. Required fields are marked *